It has absolutely NOTHING to do with closed-mindedness...
1) It doesn't HELP Linux gaming. Seriously. It doesn't help WINDOWS gaming either, if you want to get down to brass tacks. It's a walled garden much like a console, but it brings all the negatives of the vapor Phantom console along with latency concerns.
2) If you've never dealt with latency or scaling on something like this, you'd think they'd gotten a good answer. The problem is, all they're doing is providing a "slick" remote framebuffer and user interface device communications protocol. Seriously. Ever try doing VNC over high latency links? If you've not done so, you're in for a shock if you think that this will scale at all well or not have serious latency issues when the userbase gets larger.
3) There's always a lot of snake oil in the game dev industry. And all the big players jump on board "just in case". This isn't any exception to the rule.
Before you discount my remarks as being part of the "competition", I, not LGP, as a consultant to MANY companies over the many years, have been at doing development for quite a few massively distributed client/server systems in my day. This isn't the way to make gaming work.



Reply With Quote


