We were very impressed last year when first watching the Unigine Tropics demo that was integrated in the Phoronix Test Suite as its OpenGL graphics were stunning and the game engine behind it, Unigine, is fully compatible with Linux. While not yet released, the latest work going into this powerful game engine bring multiplayer and physics support along with a horde of other features...
1. What kind of API for developers do you guys use/Can you load assets created with Blender into the engine?
2. What scripting language do you use for Unigine?
3. Are there interesting/promising commercial projects currently in development or negotiations for Unigine use?
4. What do you guys think about the lack of interest in Linux gaming (with regards to how well games like World of Goo sell their Linux versions)?
5. Is DirectX a necessity or just a lazy-mans platform? How did Unigine overcome specialized effects programming like that?
6. How many people are working on Unigine at any time?
7. Will you be providing developer guides for people that want to create games or applications with the Unigine engine?
8. How much different (as an engine developer) is coding for Mac/Windows from coding for Linux? That's one of the most overused excuses from the dev community for NOT supplying Linux versions.
9. Unigine 2.0 - Can I haz it now?
10. Will the editor tools that are depicted on your website be shipped with the final engine and will they be cross-platform too?
11. Full engine access and six months support is almost 25K$ (40K$ for source code access + 12 months support) doesn't that limit your market potential?
12. Your "Indie" prices are virtually the same as the regular prices only that a larger part of the sum can be paid after an investor has stepped in. Do you plan on lowering the prices once Unigine is established a little more? I can hardly think of an Indie-dev that would sign up for a 40,000 Dollar engine. Also, doesn't that limit the potential of Unigine to be featured in "experimental" games?
EDIT I took a look at their web page again and there they have some pricing info, rephrased the questions 11+12 accordingly. Old ones were:
11. How much does fully licensed support for Unigine engine cost?
12. Will there be an open version that costs nothing?
15 will you release this engine as open source as ID software does? after a couple of years of course...
its questions like this that stop leadwerks engine from ever going to linux. The dev's over there think that everyone in the linux community wants everything for free.
I have a question about the engine construction itself. Why is there d3d9 support when no d3d 9 card can run it? I have a 7950 and thats about the best dx9 card that was made. although thats relative to preference, it was certainly the last series nvidia made before DX10. After turning absolutely everything off i get ~30fps. Will you make optimizations on the future to support D3D9 speed mprovements or was it part of an evolutionary process?