Thanks for clarifying (to you both). What's not clear to me is how much of this optimization is still available under Gallium3d without breaking the generalization too much; although I would presume there would be other optimizations available (new state trackers, state tracker tweaking, refactoring/redesign of the gallium generalizations, LLVM optimization improvements...likely tonnes to do yet)
...that being said, that is also being too narrow a focus. After the 80% is achieved, I expect that developer resources will get more low hanging fruit with more state trackers or other areas of the graphic stack.... perhaps an XOrg release for Michael ;-)




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