Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14

Thread: OpenVG 1.0 State Tracker Is Here!

  1. #11
    Join Date
    Jan 2008
    Posts
    772

    Default

    Actually, there usually is a source link. It might be one external link in a dozen, but in my experience it's usually there.

  2. #12
    Join Date
    Jul 2008
    Location
    Greece
    Posts
    3,762

    Default

    Qt 4.6 has added an OpenVG renderer. The OpenVG codepath is faster than OpenGL in Qt (OpenGL support is too complex; OpenVG, being a 2D API, maps almost directly to QPaintEngine). This means that with Gallium3D, all Qt/KDE apps would get a huge boost in GUI performance.

  3. #13
    Join Date
    Jan 2009
    Location
    UK
    Posts
    331

    Default

    *insert snark comment about e17 already being that fast*

    But seriously, if Cairo picks it up too, this will be great. <canvas> in Firefox (and in Konqueror) will basically get HW accel for free.

  4. #14
    Join Date
    Sep 2008
    Posts
    201

    Default

    Quote Originally Posted by RealNC View Post
    Qt 4.6 has added an OpenVG renderer. The OpenVG codepath is faster than OpenGL in Qt (OpenGL support is too complex; OpenVG, being a 2D API, maps almost directly to QPaintEngine). This means that with Gallium3D, all Qt/KDE apps would get a huge boost in GUI performance.
    I didn't know that, great
    For anyone else interested, found some more info here. Though it seems that the performance OpenGL v OpenVG could be fairly "situation dependent".

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •