ETQW will NOT become GLP'ed - for starters it aint a iD product
likewise there is no guarantee that iD will GPL their Tech4 engine
Well a GPLed ETQW would be definitely awesome, as that game has some much potential, but was ultimately so flawed at release (and still is I think) that it is not really worth playing
But given the history of scource release of only strictly in house titles I highly doubt that this will happen.
The Quake3 source code however included changes made for the expansion pack Team-Arena, thus maybe some changes have been merged back into the Doom3 code which gets released.
ETQW will NOT become GLP'ed - for starters it aint a iD product
likewise there is no guarantee that iD will GPL their Tech4 engine
true, they only said it was a goal if all goes well.
but SD worked on it, SD did the original enemy territory and thats open sourced isn't it?
SD also mad the DOOM3 multi-player (although seriously lacking, it exists).
SD did do ET, but it is released under their own licence (RTCW-ETEULA), free but not that kind of free, plus ET was a mod on RTCW
Their involvement was pretty much only on map design (some slight code stuff)
I hope iD release Tech4 as GPL (and that pretty much depends on how well they can get game houses to license Tech5), but don't expect SD to open up their bits.
Last I heard, Carmack said yes it would be opensourced, he just wasn't sure nor would he commit to any time period.
Only the original technology, id tech 3 (quake 3) which powered all those games has been GPL'ed. The derivative games are still closed. Actually, there are quake3 and enemy territory mods which are still closed source to this day, like Urban Terror for Q3 and True Combat for enemy territory. id tech 4 will definitely be GPL'ed, probably announced this quakecon, but i dont know about the derivative games from it. (quake 4, ETWQ, etc)
From my understanding the release of code for RTCW:ET isn't "Open Source" by the definition of the term. It doesn't include all the code for it, just parts of it IIRC. And also the license prohibits things like commercial use of it. That makes it not Open Source according to the official OSI Open Source definition.
The only timeline I've seen was "sometime after the last game is released" the last game being the new Wolfenstein game. Also remember that if someone licenses the engine after the release of the Wolfenstein game and before the gpl release, Carmack will be polite and wait a while longer (as he did when id tech 3 was released under the gpl).
Megatexture is available in Doom 3 but is more Proof of Concept than anything else<1>. You'd have to do a lot of work to make it a viable alternative to tiled terrain. The real question should be how much of the sound architecture will be ripped out because of the deal with Creative?
<1> http://doom3.filefront.com/file/Mega...logy_Mod;80169
Last edited by yogi_berra; 05-14-2009 at 12:11 PM.