With CRT i could see flickering with 75 hz, disappeared with 85 hz. But as currently TFT are common 60 hz is enough. When you want a completely smooth vsync you should consider only integer divisors to sync. Thats the thing which is problematic with 24/25hz material for example when shown as 60 hz. Therefore for syncing with pal movie 100 hz for pal was my favorite choice - in order to sync 24 and 30 fps perfectly you would even need 120 hz. Thats for movies, back to games: when you update for example every 2nd frame with 30 fps it looks more smooth than when you update every 1.x frames, as without vsync you get the tearing lines due to different content and even without vsync you get update some frames after 2 frames delay and others after 1 frame. With mainly static content that will not be visable, but when you use fast turns you see it, therefore a real gamer needs framerate way over 60 hz in every case.



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