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Thread: UVD2

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  1. #1
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    Default UVD2

    Do any of the drivers allow the use of UVD2? What kind of acceleration techniques can be use by which of the three drivers.

  2. #2
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    None of the drivers allow the use of UVD2 today. I expect that the XvBA API in fglrx will be the first.

  3. #3
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    Quote Originally Posted by bridgman View Post
    None of the drivers allow the use of UVD2 today. I expect that the XvBA API in fglrx will be the first.
    You stated before that fglrx has it's primary use in the professional workstation market, surely these people have no need for XvBA. IMHO it would be better if AMD focused on the open source driver for all development of features targeted at regular consumers.

  4. #4
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    Yep, I said that historically workstation has been the only real target market for fglrx, but I have also been saying that we're trying to ramp up consumer support to cover areas where sharing proprietary code can get features and/or performance into user's hands more quickly.

    I'm pretty sure we can publicly support UVD2 in the fglrx driver. Not so sure about the open drivers yet.

  5. #5
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    Quote Originally Posted by bridgman View Post
    I'm pretty sure we can publicly support UVD2 in the fglrx driver. Not so sure about the open drivers yet.
    So I am correct in thinking that HD3xxx r6xx UVD cards will not be supported?

  6. #6
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    Quote Originally Posted by legume View Post
    So I am correct in thinking that HD3xxx r6xx UVD cards will not be supported?
    Not sure yet.

    Quote Originally Posted by Kano View Post
    Well why not provide at least headers for public use and a sample app?
    That's the "public release" part which is still TBD.

  7. #7
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    TBD by whom, and why is he, she or it taking so long? The fglrx XvBA implementation must have been implemented months ago, so it aren't the devs who are holding it up.

    Whomever is stalling this only gives more opportunity to Nvidia to poison the Linux users with their crap. Surely this is not something AMD wants!
    Last edited by monraaf; 05-14-2009 at 12:48 PM.

  8. #8
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    Whats your definition of UVD2 support for fglrx, is it just possible in theory or has it been implemented already?

  9. #9
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    Already implemented. Probably needs to go through all the usual "new software" issues though.

    Public release of the API is still TBD though.
    Last edited by bridgman; 05-14-2009 at 12:27 AM.

  10. #10
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    Then how to use it.

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