Phoronix: Talking To The Developers Of The Unigine Engine
While the Unigine game engine may not be as widely known or used as the Unreal or id Tech engines, its capabilities and features have been increasing at an incredible rate. Last year there were two tech demos released by Unigine Corp to demonstrate the capabilities of their proprietary engine -- both of which were very impressive -- but since then their software stack has picked up a slew of new features like improved physics and multiplayer support. This year they are slated to release a new in-house game / tech demo that will be even more impressive and will go head-to-head with the latest high-end commercial game engines. Through all of their game engine development work, they continue to support Linux gaming, so we recently carried out an interview with them to learn more about their current and future work.
Very interesting interview. I had some trouble staying focused because the developers, being Russian, did not choose the best words sometimes (unavoidable vs inevitable) and because my mind cracked Russian reversals jokes.
But joking aside, it was a good interview, and I want to buy their products.
Yes it looks like a great engine, and yes I'd buy any games made using it (which were good games mind you).
.. BUT, I think we need an open sourced engine similar to this.
Something open source which can make money if the end product is sold (or the developer gets money for this product) while the engine is available for people to freely develop on and release nicer free games.
I just find it a bit disappointing when something could be so much more.
They could release a free sandbox bundled with some tools in spirit of Garry's Mod. That could get a lot of attention from both linux and windows gamers and modders. Then would we could have entire stupid (but fun) campaigns where we use availble materials to make a fortress to hold off hordes of zombies, and the only tools at our disposal are the laws of physics and some manipulation guns.
Of course, the tools would have to be fairly straight forward, well documented, and capable otherwise it would end up being a huge turn-off for would be gamers.