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Thread: Wishlist for Porting Projects (Pt. 2)

  1. #291
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    Call Of Duty & United Offensive
    Call Of Duty 2

  2. #292

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    i decided to organize the list - its getting kinda hard to find what you're looking for in there.

    i have any generality (like a studio or game engine) at the top of each list, while all the games themselves are now in alphabetical order.

    note: game titles biggining with an artical (a, the, etc.) are listed under the first letter of the second word - for instance "the longest journey" is under L.

    Dead Ends:

    Anything from Microsoft Game Studios (There's a DUH moment...)
    Anything from Atari/Infogrames (They've shown us consistent disdain for a while now...if I see contrary evidence...)
    Anything, from out of Remedy Entertainment because of close ties with Microsoft...
    Anything using the Lithtech engine
    Any of the Valve stuff's up in the air- someone may well be doing all of Orange Box and Steam...
    ANY of the 21st Century Entertainment titles

    America's Army (We HAD a version of this guys, but the DoD decided it was not a big enough payoff...)
    ARMA
    Bussimulator
    Call of Cthulu: Dark Corners of the Earth
    Call of Duty 4
    Dawn Of War and expansions
    Diablo
    Diablo II
    Diablo III (Gimme a break, guys... This isn't a pie in the sky list...)
    Dragon Age (If there is going to be a version, it'll be up to EA and Bioware...)
    Dreamfall- The Longest Journey
    GTA – all of them
    Harpoon III (Initial Contacts made, looked promising...then it fizzled for no apparent reasons...)
    Interstate 76
    Jedi Academy
    Jedi Knights II
    KotOR
    KotOR 2 (Not that anyone would WANT that title... )
    Lemmings – all versions
    The Longest Journey
    Masters of Orion 1 or 2
    Max Payne
    Morrowind (Prime AAA title- not without loads of cash... )
    Neverwinter Nights 2 (Atari published property- need I say more?)
    No One Lives Forever
    Oblivion (Prime AAA title- not without loads of cash... )
    Portal
    Psychonauts (After finding out what Majesco did to at least one studio, we don't want to deal with them...ever...sorry...)
    Rise of the Triad (Ryan already beat us to it...go over to icculus.org if you've got the assets. )
    SimCity (Already GPLed and out under the name "Metropolis" in all of it's ancient glory..)
    Slamtilt
    ST:Armada
    ST:Elite Force
    ST:Elite Force II
    STALKER
    StarCraft
    StarCraft II
    Stargunner
    Syndicate I
    Syndicate II
    Syndicate Wars
    System Shock (Studio defunct- no clear title to code known, nor do we know if it's available at all...)
    System Shock II (Ditto...)
    Tom Clancy series
    Unreal Tournament 3 (Uh, supposedly Epic's still working on this...)
    Wing Commander (EA property...code's likely to not be available at this point with Origin effectively defunct...)

    Maybes:

    Anything that was ported by the former Loki Games (It's been tried by LGP in the past when they were starting...)

    Age of Wonders
    Battlefield: Vietnam, 2 and Battlefield Heroes
    Battlerealms
    CivIV (Moved to the "maybe" list because there's no clear title to what we have in hand...checking into it, but for right now, don't hold your breath...)
    Colin MacRae Dirt
    Crysis (Initial contact made...we'll see...)
    Deus EX (Hinges on finding someone with the old Loki codebase that'll be able to grant publication rights)
    Deus EX 2
    Soldier of Fortune II
    Falcon 4 (Initial contact made...no word back from them...)
    FlatOut 2
    Gothic 3
    IL-2 Sturmovik
    Project Offset
    Grand Prix Legends
    GTR2 (10tacle in recievership- need to find out who is studio, etc...)
    Merchants of Brooklyn (It's a Crytek 2 engine game...makes it a "maybe" at best...)
    Need for Speed titles.
    Powerslave
    Puzzle Quest
    Rome: Total War
    Sam and Max Episodes
    Secret Files: Tunguska and Puritas Cordis
    Sensible Soccer 2006
    Tale Worlds (Some DRM concerns there...)
    Witchaven I
    Witchaven II
    Witcher (Since Namco's now the publisher for anything CDProjekt does, it's a longshot maybe...)

    Being Looked Into:

    PopCap's game framework and PopCap's games themselves.

    Achron
    Alpha Centauri
    Aquaria
    Audiosurf
    Beyond Good and Evil
    Book of Unwritten Tales
    Braid
    Chessmaster 11
    CivIII
    Civilization IV
    Descent 3 (Someone's got access to the code and we just need to talk to Interplay and GoG...)
    Drakensang
    Earth 2150
    Enemy Engaged: Comanche vs. Hokum (EECH - Source code being looked at...)
    Escape Velocity Series
    Fallout
    Fallout 2
    Freespace
    Freespace 2 (We've got code- need to get rights for assets for commercial release if possible...)
    Grotesque
    Hinterland
    Hostile Waters: Anteus Rising
    HoverRace (Clean up initial port...)
    Industry Giant II
    Kingpin
    Kivi's Underworld
    The Maw
    Mechanarium
    Natural Selection 2
    The Path
    Project Aftermath
    Raptor
    Redneck Rampage Series
    rFactor
    Sins of a Solar Empire
    Soldat
    A Vampyre Story
    Track Mania
    Urban Warfare Online
    And Yet It Moves

  3. #293
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    Counter-Strike 1.6
    Counter-Strike Source
    Team Fortress 2
    and other games by Valve

    and then (by Blizzard)
    World Of Warcraft
    WarCraft III: The Frozen Throne
    Starcraft I
    Starcraft II (after release - end of 2009 or start 2010)
    Last edited by rryk; 07-06-2009 at 02:37 AM.

  4. #294
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    valve and blizzard games are a bad luck at best.

    Welcome to phoronix BTW

  5. #295
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    I'd so love to see Braid ported to GNU / Linux. It's such a fantastic game!

  6. #296
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    yo Svartalf have you considered non PC titles? I am talking about console titles. It would take a boatload of work making it run on a PC but in many cases you dont get expensive middleware. I am of coarse talking about older titles. These would do very well under mobile platforms. Not to be included but for example the older sonic games would be an instant hit. Cant imagine redoing all of the sound, input ect.

    Just 2 cents.


    EDIT:::

    Sonic CD (which was arguably the best sonic game) was ported to the mac. SEGA is obviously a pushover company :P.
    Last edited by L33F3R; 07-06-2009 at 09:23 PM.

  7. #297
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    Quote Originally Posted by L33F3R View Post
    yo Svartalf have you considered non PC titles?
    Yes, I have.

    I am talking about console titles. It would take a boatload of work making it run on a PC but in many cases you dont get expensive middleware. I am of coarse talking about older titles. These would do very well under mobile platforms. Not to be included but for example the older sonic games would be an instant hit. Cant imagine redoing all of the sound, input ect.
    The biggest drawback is going to be that many of the publishers are going to want big bucks on royalties for the rights to the title.

    Of course, that changes a bit over time and if we could get someone with their foot in the door (Someone like one of the senior devs over at Bizarre Games for example...he's porting stuff over from Dreamcast to Pandora/Linux and he's just working towards getting permissions to publish/release the same...) it would work out decently.

    Last time anyone looked into that sort of thing they weren't open to much of anything. But that was a couple of years back. I'll check into it here shortly.

    Sonic CD (which was arguably the best sonic game) was ported to the mac. SEGA is obviously a pushover company :P.
    I believe they ported it themselves to MacOS. I know they also ported it to the PC at one point under their own brand. We'd have to have a bit better visibility market-segment wise for that sort of thing to happen.
    Last edited by Svartalf; 07-07-2009 at 06:20 PM.

  8. #298
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    'll mention Kingpin again since it's not on the list.

  9. #299
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    Hi. Here's IMO a good tip:

    - Knights of Honor (developed by Black Sea Studios, now Crytek Black Sea)

    Just looking through their forums some of the staff takes active part in the community (like someone named Frujin). Considering their somewhat positive response to open sourcing the game it seems like a linux port could be an even likelier possibility:

    http://forums.blackseastudios.com/sh...7&postcount=84

    It's a great game and should really be worth the effort. What do you guys think?

  10. #300
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    Quote Originally Posted by Svartalf View Post
    Yes, I have.



    The biggest drawback is going to be that many of the publishers are going to want big bucks on royalties for the rights to the title.

    Of course, that changes a bit over time and if we could get someone with their foot in the door (Someone like one of the senior devs over at Bizarre Games for example...he's porting stuff over from Dreamcast to Pandora/Linux and he's just working towards getting permissions to publish/release the same...) it would work out decently.

    Last time anyone looked into that sort of thing they weren't open to much of anything. But that was a couple of years back. I'll check into it here shortly.



    I believe they ported it themselves to MacOS. I know they also ported it to the PC at one point under their own brand. We'd have to have a bit better visibility market-segment wise for that sort of thing to happen.
    Speaking of consoles, one time I talked with Erza Dreichbach, the guy who worked on the Sega Saturn version of a game called Powerslave, and he said he was 100% ok with others porting that game commercially to linux, no questions asked. He did mention he only spoke for himself, but he was the lead developer of that game's engine.

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