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Thread: Transgaming Cedega 6.0

  1. #11

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    Quote Originally Posted by niniendowarrior View Post
    Is there a chance you will be testing a range of ATi and nVidia cards? I would also like to see Cedega stack up with actual Linux native applications if possible, like Doom 3 Linux vs Doom 3 on Cedega etc. I think there are already preconceptions on what the result is, but I'm still curious to see how it turns out.

    Also, 3dmarks benchmark would be interesting (XP vs Cedega).

    Some things to that effect are being worked on and will be out towards the end of this month or early next month.

  2. #12

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    Quote Originally Posted by Michael View Post
    Some things to that effect are being worked on and will be out towards the end of this month or early next month.
    Excellent. Excellent. Here's another suggestion: A benchmark of different Cedega versions. Definitely an interesting set of results to behold.

  3. #13

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    Quote Originally Posted by niniendowarrior View Post
    Excellent. Excellent. Here's another suggestion: A benchmark of different Cedega versions. Definitely an interesting set of results to behold.
    That might be difficult unless Transgaming sends over some of the old binaries.

  4. #14

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    Hmm... Transgaming would have the old binaries... pity that it's impossible then.

  5. #15
    Join Date
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    Quote Originally Posted by niniendowarrior View Post
    Is there a chance you will be testing a range of ATi and nVidia cards? I would also like to see Cedega stack up with actual Linux native applications if possible, like Doom 3 Linux vs Doom 3 on Cedega etc. I think there are already preconceptions on what the result is, but I'm still curious to see how it turns out.

    Also, 3dmarks benchmark would be interesting (XP vs Cedega).
    I believe the performance comparison would be "interesting". Some of the games will be performing as good or better on Linux. Some of them will be slightly weaker, performance-wise. This isn't to do with Linux being weaker or Cedega being way better than ports (which it's not...)- it has to do with the skills of the porting team doing the work. Not everything is done efficiently when someone does the porting work (All I need do is point to the Shogo:MAD and SiN ports to make THAT point...).

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