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Thread: ATI R600/700 OSS 3D Driver Reaches Gears Milestone

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  1. #11
    Join Date
    Jul 2009
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    416

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    Quote Originally Posted by pingufunkybeat View Post
    It seems to me that more complex games suffer more corruption than the simple games. Stuff like supertux is almost perfect, with a flashing triangle here or there, Neverball has more flickering, but is completely playable, while OpenArena looks like a depressed Picasso did the level design
    QuakeLive had the worst corruption I had seen. :P
    Although my mesa is a couple days old, I'll try again when it's done rebuilding.

    Update: Didn't seem to help much if at all.

    Update 2: While it didn't seem to help Quake Live, it did fix Eduke32. The flickering is completely gone; the only problem left is that enemies and items are still visible through walls.

    Glxgears makes me sad now:
    Code:
    IRQ's not enabled, falling back to busy waits: 2 18
    no rrb
    *********************************WARN_ONCE*********************************
    File radeon_dma.c function radeonReleaseDmaRegions line 302
    Leaking dma buffer object!
    ***************************************************************************
    10866 frames in 5.0 seconds = 2173.149 FPS
    9548 frames in 5.0 seconds = 1902.135 FPS
    6598 frames in 5.0 seconds = 1317.881 FPS
    5838 frames in 5.0 seconds = 1167.516 FPS
    6583 frames in 5.0 seconds = 1315.988 FPS
    6404 frames in 5.0 seconds = 1280.782 FPS
    Last edited by pvtcupcakes; 08-18-2009 at 10:51 PM.

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