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Thread: ATI R600/700 OSS 3D Driver Reaches Gears Milestone

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  1. #11
    Join Date
    Jul 2009


    Quote Originally Posted by pingufunkybeat View Post
    It seems to me that more complex games suffer more corruption than the simple games. Stuff like supertux is almost perfect, with a flashing triangle here or there, Neverball has more flickering, but is completely playable, while OpenArena looks like a depressed Picasso did the level design
    QuakeLive had the worst corruption I had seen. :P
    Although my mesa is a couple days old, I'll try again when it's done rebuilding.

    Update: Didn't seem to help much if at all.

    Update 2: While it didn't seem to help Quake Live, it did fix Eduke32. The flickering is completely gone; the only problem left is that enemies and items are still visible through walls.

    Glxgears makes me sad now:
    IRQ's not enabled, falling back to busy waits: 2 18
    no rrb
    File radeon_dma.c function radeonReleaseDmaRegions line 302
    Leaking dma buffer object!
    10866 frames in 5.0 seconds = 2173.149 FPS
    9548 frames in 5.0 seconds = 1902.135 FPS
    6598 frames in 5.0 seconds = 1317.881 FPS
    5838 frames in 5.0 seconds = 1167.516 FPS
    6583 frames in 5.0 seconds = 1315.988 FPS
    6404 frames in 5.0 seconds = 1280.782 FPS
    Last edited by pvtcupcakes; 08-18-2009 at 09:51 PM.

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