If thats truly the biggest issue its not that difficult to fix. Start small but start big. Look at a genre thats way overlooked, remember super smash bros. 2.5D punch'n'!@#$. Now take art elements that any idiot could accomplish. Make it feature chars like Tux, Penny, snowball, blue screen of death, ect. Target a middle-low polygon platform to maximize compatibility and run on say, pandora. Now instead of modeling your maps which should be done, because your stuff is low poly use csg. A dog can make a map using csg. Set the players to run on x axis and make them map w.e they damn well want. For textures, search web development forums and say they get credits. Those people are looking to get der names on everything, im serious. models are relative to the polygon count, you can make a model in any program and it will export to any other app. Now you have a low price game that will evolve with its user base. It would be easy enough to make levels (i remade the zelda map from SSB in 2 minutes) so having a storm of crap like we see on fps banana would not be very hard. Obviously I am being very general and random but you can abstract the idea. You dont need to make a AAA game for it to be a seller. If people want to ditch halfway through the project tell them to f-off and use what they made anyways. If der shit sucks then tell to do just that.
When you have a track record, then you can attract the best. Such an idea like the above one I just came up with does not require a large pool of art talent. Im not saying to make crap, everything takes more than 2 minutes obviously. Please expand

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