Phoronix: No New GLSL Compiler For Mesa, But Optimized IR

Beyond the news of a new Radeon shader compiler for Mesa and Gallium3D, there is some other Mesa news this morning too, which is both good and bad. Intel's Ian Romanick has announced on his blog that his new GLSL (GL Shading Language) compiler for Mesa was doomed for failure and as a result it's pretty much off of the table right now...

http://www.phoronix.com/vr.php?view=NzQxMQ