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Thread: OpenGL3.2 on Catalyst Wine-GL-Exstansion

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  1. #1
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    Default OpenGL3.2 on Catalyst Wine-GL-Exstansion

    OpenGL3.2 on Catalyst Wine-GL-Exstansion

    All abaut OpenGL3.2 in catalyst and the Wine Speedup.

    Now OpenGL3.2 is Out and the wine-nvidia-only-openGL-extansion come to AMD carts!!!!!!!!

    "The new release adds features to improve performance, quality, accelerated geometry processing and easier portability of applications originally made using Direct3D,"

    Wine now can handle DirektX up to 10.1!!!!!!!

    first time on amd as the same as on nvidia!


    in my hope we will see Opengl3.2 in the 9-9 catalyst final!

  2. #2
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    *plonk*

    .....

  3. #3
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    Quote Originally Posted by Qaridarium View Post


    in my hope we will see Opengl3.2 in the 9-9 catalyst final!
    wake up, my friend...

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    Quote Originally Posted by Qaridarium View Post
    in my hope we will see Opengl3.2 in the 9-9 catalyst final!
    since some month we wait for OGL 3.1 final and you think ATI/AMD can release in 2 month an ogl 3.2 driver ? rofl

    BTW ATI/AMD has a 3 month delay with new features or functions.

    I`m an AMD fan to but this is nothing else as dreaming.

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    Quote Originally Posted by Nille View Post
    since some month we wait for OGL 3.1 final and you think ATI/AMD can release in 2 month an ogl 3.2 driver ? rofl

    BTW ATI/AMD has a 3 month delay with new features or functions.

    I`m an AMD fan to but this is nothing else as dreaming.


    there are OpenGL3.2 beta drivers in the cloused beta!

    in near future there will be a big bang!

    becourse some importand chances will come!

    they drop the fireGL-only fokus! and make bist investment in overall lead!

    RC driver openbeta will come to!


    Be Happy Somthing very big is going on!

  6. #6
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    since some month we wait for OGL 3.1 final...
    Full OpenGL 3.1 support is already available with the Catalyst 9.8 drivers.

    Catalyst 9.8 also supports geometry shaders and 33% of the OpenGL 3.2 features.

    Unigine Tropics gets a 10% boost with the new extensions.

    Somthing very big is going on!
    A fix for the broken / crappy OGL vertex shader performance
    Last edited by tuxdriver; 08-16-2009 at 12:27 AM.

  7. #7
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    Quote Originally Posted by tuxdriver View Post
    Catalyst 9.8 already has 33% of the OpenGL 3.2 features.
    Corrected.

  8. #8
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    Quote Originally Posted by Qaridarium View Post
    there are OpenGL3.2 beta drivers in the cloused beta!

    in near future there will be a big bang!

    becourse some importand chances will come!

    they drop the fireGL-only fokus! and make bist investment in overall lead!

    RC driver openbeta will come to!


    Be Happy Somthing very big is going on!
    I am actually intrigued. Open beta? Not bad at all.

    Looking forward to September release.

  9. #9
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    I'm fairly certain amd/ati already provide support for all the extensions that were moved to core in opengl3.2 - and the same for nvidia. A simple glxinfo | grep [whatever] will show that. I haven't gone through every single new addition, but the extensions that I know of that will be of benefit to wine are definitely there.

    I also haven't noticed any broken vertex shaders.

  10. #10
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    Quote Originally Posted by mirv View Post
    I also haven't noticed any broken vertex shaders.
    The problem is really bad performance (especially at lower resolutions) with R600 cards, even under Windows XP [2.5x slower than Direct3D]

    Crappy vertex shader performance with complex shaders and a weird issue with the memory management.

    If you have an R600 card,try the Unigine Tropics benchmark under Windows XP with both renderers (Direct3D9 and OpenGL) at a lower resolution and compare the results. With OpenGL,aside from the ridiculously low framerate,you'll get occasional freezes/stutters as a bonus.
    With D3D9 it runs really fast and smooth as silk.

    Or try to play Serious Sam 2 in OpenGL mode.
    Last edited by tuxdriver; 08-16-2009 at 12:22 AM.

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