Let's put it this way: I've yet to encounter a single Intel driver that manages to render anything more complex than "hello world" 3d graphics. Results range from buggy rendering to outright kernel crashes.
In an interesting twist of fate, Intel's Linux drivers are ahead in OpenGL support compared to their Windows counterparts. On Windows you cannot even use features like FBOs or (shudders) PBuffers! It's not that the hardware is not capable, but that the drivers are severely lacking. Imagine Ati's OpenGL drivers 6 years ago - in a single word, "bad".
Take a look at Google Earth's config files, it's an interesting glimpse in the world of 3d programming and how much 3d drivers suck outside of AMD and Nvidia. Last time I looked at it, they pretty much forced all Intel GPUs to use D3D rendering unconditionally (through some rather colorful comments).
Regarding Urban Terror, chances are vertex shaders are evaluated on your CPU. Most Intel hardware is lacking hardware vertex shaders (only the last two generations have them and until the last one, it was often faster to run them on the CPU instead of the GPU).



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