Yes. Well no, they would ship a web content rendering engine, which is not a browser. The engine would be used to show information in-game, instead of in a browser. This solves the browser problem.- People are complaining that they're shipping a client that requires a browser as opposed to shipping a client AND a browser!?
That's a lie:- Shipping as a plugin means easy installation on all platforms - you just go to the website, authorise it to install, and play. There's no figuring out how to extract an archive, figuring out where to install or where to leave the unpacked client, going through your filesystem to find the executable when you want to play, adding package repositories on OSes that use them etc. It means anyone can play it, not just those that administrate the computers they use.
- Not all platforms with the necessary requirements (internet connection, 3D acceleration) are supported by Quake Live. Think about ARM netbooks, PowerPC Macs, FreeBSD desktops, Solaris workstations...
- You need UAC approval to install the browser plugin on Vista and up.
- Locked down environments (corporate or public) also don't work.
- noexec'd Unix systems don't work.
- The actions for the first run of a plugin versus a program are the same:
- Plugin: click on Play, click on Install plugin, [Vista: UAC allow, ] click on OK, restart browser.
- Program: click on Play, click on Open, [Vista: UAC allow, ] click Install, click Play.
- A program installation doesn't require a browser restart.
- With a program installation, an icon will be provided in the Games section of the menu. Anyone can find this, since this is where all other games reside.
Last edited by Remco; 08-19-2009 at 11:10 PM.
What I want is a real Quake Live. One that is really webbased. That's how Quake Live was presented. That's what piqued my interest, since that's a major technological advancement. Reality is disappointing. It's just Quake 3 Arena with a few gameplay improvements.
Now, the game is obviously much fun to play. Q3A was a great game, so Quake Live, which is a patched up Q3A, can't be worse.
It's not that I don't like the game, it's that I hate the marketing, and the technical gimmick that insults real 3D web efforts, and adds a whole new host of compatibility problems, because not only do you depend on a specific operating system, you also depend on a specific browser.
Last edited by Remco; 08-20-2009 at 01:39 AM.
I have nothing against the idea of using a plugin to play. It then downloads 307 mb data into ~/quakelive (you save much time when you copy that directly when you want to play it on another pc). You can use any pc with good internet connection to play - and as the engine is 10 y old it does not need to be very fast. Also don't forget that there is a fullscreen mode (press ESC after the match began) you can use too. It does not look different then to a normally installed game. 10 y ago i would have been better in quake live i guess
Id is more likely in the business of making money instead of making a better web.