
Originally Posted by
Fran
That's the same bug I mentioned in quake3. Some textures affixed to walls and floors (blood stains, shadows) are visible through walls. It also happens in neverball.
It's been like this since the driver started working. I hope the devs locate the bug soon, it's an annoying artifact.
I just updated mesa and it appears that this bug is fixed now. But now Half-Life 2 doesn't run anymore.
Code:
*********************************WARN_ONCE*********************************
File r700_render.c function r700TryDrawPrims line 1031
Rendering was 1406 commands larger than predicted size. We might overflow command buffer.
***************************************************************************
drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See dmesg for more info.
dmesg:
Code:
[drm:radeon_cs_ioctl] *ERROR* cs->dwords too big: 19900