That was the question I answered
Put differently, the mesa code has no trouble running at faster than 60 hz (unless you have sync-to-vblank enabled and have a 60 hz display, of course) but nobody really cares if it runs a trivial app at 770 fps or 6000 fps since displays max out around 120 fps anyways.
Putting effort into making the per-frame code go faster would only make a real difference on trivial apps with very high frame rates, which don't correlate well with real world performance anyways.




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It seems I try to understand too much things like for one day 
