Page 5 of 29 FirstFirst ... 3456715 ... LastLast
Results 41 to 50 of 290

Thread: r6xx 3D games

  1. #41
    Join Date
    Dec 2007
    Posts
    2,335

    Default

    the quake issues should be fixed now as of:
    becb50f84dc94f643dc480d6a2256518f1a5a854

  2. #42
    Join Date
    Apr 2008
    Location
    A Coruņa (Spain)
    Posts
    100

    Default

    Quote Originally Posted by agd5f View Post
    the quake issues should be fixed now as of:
    becb50f84dc94f643dc480d6a2256518f1a5a854
    Yes they are . Thanks. Shadows are still visible through walls, but it does not crash.

  3. #43
    Join Date
    Jul 2009
    Posts
    416

    Default

    Got Quake Live working with "LIBGL_ALWAYS_INDIRECT=1 firefox www.quakelive.com"

    Quote Originally Posted by Fran View Post
    Yes they are . Thanks. Shadows are still visible through walls, but it does not crash.
    I get the shadow thing too in Quake Live.

  4. #44
    Join Date
    Dec 2008
    Posts
    984

    Default

    Quote Originally Posted by pvtcupcakes View Post
    Got Quake Live working with "LIBGL_ALWAYS_INDIRECT=1 firefox www.quakelive.com"
    Wow I go that game working also.
    Last edited by monraaf; 08-23-2009 at 10:48 PM. Reason: Fixed the sound stuttering with s_mixahead 0.3

  5. #45
    Join Date
    Oct 2008
    Location
    Poland
    Posts
    182

    Default

    LIBGL_ALWAYS_INDIRECT=1
    makes openarena work. Menu almost isn't corrupted (fully readable, nice, just some single weird pixels) and game starts!

  6. #46
    Join Date
    Jun 2009
    Posts
    2,927

    Default

    OpenArena runs fine with indirect rendering, but it tends to crash the X server in certain occasions.

    All the issues with direct rendering and indirect crashing are still present, tested them with latest drivers yesterday.

  7. #47
    Join Date
    Jun 2009
    Posts
    2,927

    Default

    There seem to have been some regressions recently.

    Neverball and other games flicker again in direct mode. Less than before, but it was gone completely until recently.

    I guess the devs are still hunting the bug around.

  8. #48
    Join Date
    Jul 2008
    Posts
    208

    Default

    git changes and reversion allow dri to work again but, was playing eduke32 for a very short while and suddenly hard drive starts running constantly and PC doesn't respond. Finally after holding down ctrl-alt-bkspc, X kicks out. dmesg gives various memory related messages.

    Is this what is meant by a race condition? Is there any feedback I can post to help?

    Edit: this was with radeonhd. I'll try with radeon shortly.

    Edit2: happens with radeon also.
    Last edited by forum1793; 08-25-2009 at 08:24 PM.

  9. #49
    Join Date
    Aug 2008
    Location
    Finland
    Posts
    1,578

    Default

    Quote from the original commit:
    "There is a possbile race that _glapi_Context is reset by another thread after it is tested in GET_CURRENT_CONTEXT but before it is returned."
    That's what it means, hard to speculate what it might cause though.

  10. #50
    Join Date
    Apr 2008
    Location
    A Coruņa (Spain)
    Posts
    100

    Default

    Quote Originally Posted by forum1793 View Post
    git changes and reversion allow dri to work again but, was playing eduke32 for a very short while and suddenly hard drive starts running constantly and PC doesn't respond. Finally after holding down ctrl-alt-bkspc, X kicks out. dmesg gives various memory related messages.

    Is this what is meant by a race condition? Is there any feedback I can post to help?
    No, that is a leak. I saw it too when running neverball (since I run it windowed I saw my mem usage applet raising to fill my 4GB). And IIRC, I saw it before the race condition patch was reverted, so I don't think it's related. I haven't tested with the recent updates, will test now.

    (edit) The leak is still there. Neverball was using 2.3GB after 2 minutes of play (and increasing).

    (edit2) Ok, I've found the culprit. It's commit 8dd151b947c36100f38cf83eca674bd427b23e47 (r600 code cleanup). Something there is allocating memory and not freeing it. Until that is fixed, the last good version is dea10381864269bd6251a8b0af7a88de88296b32.
    Last edited by Fran; 08-26-2009 at 04:41 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •