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Thread: Looking for help testing my game

  1. #21
    Join Date
    Aug 2009
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    I've posted a patch that should fix all of the shader problems (at least the ones that GLSL Validate could find). Also wrote a script to automatically run the validator on all of the shaders so I should be able to catch these problems easily enough in the future.

    Patches are available on the download page.

  2. #22
    Join Date
    May 2008
    Location
    Germany/NRW
    Posts
    510

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    Hmm... game doesn't start here... this is what the console says (only the last few lines):
    Console Warning: Key not found reflectionres
    Console Warning: Key not found cloudres
    Console Warning: Key not found shadowres
    Could not open catalog:
    XercesMessages_en_US.cat
    or XercesMessages_en_US.cat
    Cannot load message domain

  3. #23
    Join Date
    Feb 2009
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    367

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    It fails on my system due to EXT_framebuffer_object. No doubt this is a missing feature in the opensource drivers, but I figured i'd post it anyhow. I'm looking forward to playing this in the future. It looks good so far.

    Code:
    ben@dellubuntu:~/Desktop/Coldest543$ ./coldest
    Initializing Coldest
    Built on: Aug 27 2009 at 19:15:31
    GCC version: 4.3.2
    Linked SDL version: 1.2.13
    Compiled SDL version: 1.2.13
    Main 15021
    set aa 0
    set af 1
    set bots 0
    set cache 1
    set camdist 100
    set consoletrans 128
    set detailmapsize 600
    set endgametime 10
    set fly 0
    set fov 60
    set fullscreen 0
    set ghost 0
    set grassdensity 1
    set grassdrawdist 1000
    set hitindtime 1000
    set impdistmulti 5
    set keyback 115
    set keyforward 119
    set keyleft 97
    set keyloadout 108
    set keyright 100
    set keyuseitem 117
    set limitserverrate 1
    set map riverside
    set master www.coldestgame.com
    set maxanimdelay 25
    set maxplayers 32
    set mousefire 1
    set mousenextweap 5
    set mouseprevweap 4
    set mousespeed 400
    set mouseuse 2
    set mousezoom 3
    set movestep 100
    set musicvol 40
    set name Nooblet
    set numthreads 2
    set overheat 1
    set partupdateinterval 0
    set quiet 1
    set reflection 1
    set respawntime 15000
    set screenheight 600
    set screenwidth 800
    set serveraddr localhost
    set servername @none@
    set serverport 12010
    set serverpwd password
    set serversync 1
    set shadows 1
    set showfps 0
    set showkdtree 0
    set softshadows 0
    set splashlevels 3
    set startsalvage 100
    set syncgrace 15
    set syncmax 50
    set terrainmulti 3
    set thirdperson 0
    set tickrate 30
    set timeout 10
    set turnsmooth 20
    set viewdist 3000
    set viewoffset 0
    set weaponfocus 1000
    set zoomfactor 2
    # restartgl must be included to initialize OpenGL
    restartgl
    Glew init successful, using version: 1.5.1
    We don't have EXT_framebuffer_object.  This is fatal.

  4. #24
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

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    Well, some progress is made, but I still run into an error:

    Code:
    Loading shader shaders/bump
    program: Shader program link failed.  Exiting
    Unresolved symbols

  5. #25
    Join Date
    Aug 2007
    Posts
    6,607

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    Well it starts now, but no idea what to do then. Also how to change the view?

  6. #26
    Join Date
    Aug 2009
    Posts
    16

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    Quote Originally Posted by Zhick View Post
    Hmm... game doesn't start here... this is what the console says (only the last few lines):
    When did you download (or what is the name of the file you downloaded since it changed slightly)? That problem should be fixed in the versions that are currently available. Try downloading the appropriate executable only version again and use those files to overwrite the ones you have.

    Quote Originally Posted by benmoran View Post
    It fails on my system due to EXT_framebuffer_object. No doubt this is a missing feature in the opensource drivers, but I figured i'd post it anyhow. I'm looking forward to playing this in the future. It looks good so far.
    Yeah, I'm afraid there isn't much in the way of fallback rendering paths, so it requires all of the extensions that it uses.

    Quote Originally Posted by whizse View Post
    Well, some progress is made, but I still run into an error:

    Code:
    Loading shader shaders/bump
    program: Shader program link failed.  Exiting
    Unresolved symbols
    Hmm, troubling. That shader definitely passed the validation and apparently it works on ATI now so I'm not sure what would be wrong. And of course they wouldn't want to give me a line number or anything to work with.

    I'm going to have to think about this one for a while most likely.

    Quote Originally Posted by Kano View Post
    Well it starts now, but no idea what to do then. Also how to change the view?
    To just mess around locally you can Host, but there's really not much to do other than run around and look at stuff. There are some bots available for load testing, but they're not good for much other than target practice because they're completely random and they don't shoot back (yet).

    Somebody was hosting a server for me for a while but it doesn't appear to be up anymore. I'll see if I can get that back up, but in the meantime I'll start a server on my machine so there will be a place for group testing with real players.

    Also, there are three maps that I would consider usable right now. You can use the console (~ key to access) to get to them. Just type "set map [riverside|oneway|tears]". For example "set map oneway" loads the oneway map. Riverside is the default map for now.

    I'm not sure what you mean by "view" - you can change graphics settings in the settings screen, and the view in-game should be controlled by the mouse. Walking is with the wasd keys, but they can be rebound in the settings screen if you prefer something different.

  7. #27
    Join Date
    Aug 2007
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    6,607

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    In other games you can change 3rd person to 1st person like GTA or so.

  8. #28
    Join Date
    Jan 2009
    Location
    UK
    Posts
    331

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    EXT_framebuffer_object was added in radeon mesa git recently IIRC.

  9. #29
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

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    Quote Originally Posted by cybertron View Post
    Hmm, troubling. That shader definitely passed the validation and apparently it works on ATI now so I'm not sure what would be wrong. And of course they wouldn't want to give me a line number or anything to work with.

    I'm going to have to think about this one for a while most likely.
    If it passes both Nvidia and ATI:s implementations, it suggests a bug in Mesa, so do file a bug report. (Hopefully it will be fixed, saving you from doing the work )

  10. #30
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    Aug 2009
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    16

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    Quote Originally Posted by Kano View Post
    In other games you can change 3rd person to 1st person like GTA or so.
    Ah, I see. I haven't implemented third person in any meaningful way yet. There's a way to pull the camera straight back but it's intended for debugging and I don't think you could realistically play that way. As it stands right now, I'm not sure how well third person would work anyway, but I have some things to try with the first person view that may also make third person a better option.

    Quote Originally Posted by whizse View Post
    If it passes both Nvidia and ATI:s implementations, it suggests a bug in Mesa, so do file a bug report. (Hopefully it will be fixed, saving you from doing the work )
    Good point. And if it turns out that it's not a bug in Mesa they can probably tell me why it's not working.

    Can you post your Mesa version, distro, and hardware? I expect that they'll want to know that.

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