Glad to hear that the shader bug is fixed. I'm not surprised that there are problems with performance in Mesa, unfortunately. It was barely playable on my old X300 with fglrx, so it doesn't scale down all that all (although in my defense the X300 is a pretty old card these days).
You will need to have a SourceForge account to edit the wiki.
The build on Linux is just a custom makefile with dependencies handled by makedepend. It's not perfect, but it works. The Windows build is just a Visual Studio project with all of the source files added, so I would expect any other IDE to be pretty easy to setup too.
Full details on building on Linux and Windows can be found on the source code page of the wiki.


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