Hey folks, i'm not sure if this is the right forum to post, but my research has led me to believe that. If it should turn out that this i just forgot to switch on some obscure options, or it is actually the games' bugs, then feel free to move this thread.
I'm currently running Ubuntu Jaunty with stock kernel (2.6.28-15, x64) and opensource radeon drivers & graphics stack from the xorg-edgers ppa, on a 64-bit system with a Radeon X1600 w/ 256 MB RAM.
Openarena, compiz and the demos of ballistics and Postal 2 work like a charm, but the game that brought me to the whole thougt of playing on linux is hanging
When i try to start the demo version of LGP's X2 port, i see the loading screen, then it turns blank, i hear the sounds of LGPs "intro movie", then silence and blank screen for 1-4 seconds, and then the game segfaults with a message like this:
Code:
x2-demo 1.4.05, built for i386
Segmentation Fault: What do you mean mind the asteroid? What astero
This is a BUG, please report it to http://support.linuxgamepublishing.com
Stack dump:
{
[0xf7f44400]
/usr/lib32/libGL.so.1 [0xf73dd9ad]
/usr/lib32/libGL.so.1 [0xf73dd5ce]
x2_demo [0x80f51b6]
x2_demo [0x80b7d87]
x2_demo(vfprintf+0x2aed) [0x805195d]
x2_demo(vfprintf+0x3830) [0x80526a0]
x2_demo [0x81009cf]
/lib32/libc.so.6(__libc_start_main+0xe5) [0xf7cb5775]
x2_demo(XMapRaised+0x31) [0x804ff91]
}
for two times in my hours of random trying, i achieved to see the following loading screen before the segfault. LGPs testtool gives some interesting results, though:
Code:
Testing installation... OK, installed at /usr/local/games/testtool
Base system Test
----------------
Testing architecture of system... 64 bits
Testing system CPU... 2794MHz
Testing CPU flags... MMX SSE SSE2
Testing system memory... -298MB
Graphics Test
-------------
Looking for OpenGL library
Rejecting /usr/lib/libGL.so.1 - wrong architecture
Rejecting /usr/lib/libGL.so.1.2 - wrong architecture
Accepting /usr/lib32/libGL.so.1
Card detected as DRI R300 Project Mesa DRI R300 (RV530 71C3) 20090101 TCL
Direct Rendering: No
Card memory detected as 256MB
Card antialiasing level 0x
Card anisotropic level 16x
Card shader level 2.0
note the "direct rendering: No", whereas glxinfo returns
Code:
wirrbel@Datenschaufel:~$ glxinfo | grep direct
direct rendering: Yes
.