I don't think AMD ever plans to do that and it probably wouldn't make sense.then Fglrx can be relased under GNU.
Isn't this distribution-dependent? I'm guessing that it will be far more likely when that code moves of of the 'staging' are of the kernel tree. I believe this should happen in 2.6.32 (someone correct me if I'm wrong).Would someone point when will r300-r500 KMS going to be set to default for a kernel?
The first days after a release are really hectic. The good thing is that the distro gets updated almost weekly, and you can keep track of the development of issues in redhat's bugzilla, and grab the latest builds of packages from Koji.
I compiled my kernel from the drm-next branch. But it fails:
kernel.log: http://pastebin.com/f1270bb3aCode:[drm:r600_ib_test] *ERROR* radeon: fence wait failed (-16). [drm:rv770_init] *ERROR* radeon: failled testing IB (-16). [drm:radeon_driver_load_kms] *ERROR* Failed to initialize radeon, disabling IOCTL
/edit: ok, there is a patch in the other thread: http://www.phoronix.com/forums/showthread.php?p=91227
Last edited by Perry3D; 09-08-2009 at 04:35 PM.
The Feature Matrix was updated last night. E.g. Textured Xv was added, and was marked DONE across the board. Great And a lot other features was marked as ALMOST.
Can you give some rough percentages where things are?
Or perhaps some time estimates? You decide the measurement units
For the Mesa features marked "Mostly", 6
For GLSL, 21
Gallium 3xx-5xx, 18
Gallium 6xx-7xx, 33
Not sure about units yet. Probably different units for each line item
Seriously, most of the remaining work is bug fixing, eg things like text corruption when typing with Compiz active. Richard is probably also going to add support for the draw_prims driver hook, which will bring the 6xx/7xx code closer to 3xx/5xx and should deal with a few of the remaining app problems.
Past that, I think the focus will shift to GLSL and Gallium3D, plus maybe some power management and new GPU support.
Last edited by bridgman; 09-08-2009 at 06:03 PM.
Let's call it Bridgman Effort Scale Table, as in B.E.S.T? :3
Adding OpenGL 3.0 support to each of the GPU's sounds like an enormous task?
So is it pretty reasonable to expect "classic Mesa" R600 3D support to land in the first round of 2010 distro releases?