I apologise if I was rude. It was not my purpose.
Originally Posted by Naib
Now about numbers. It is estimated that the amount of Linux players for Quake3Arena was about 20,000 and that was almost ten years before when the Linux market was much smaller than today So if we say that a new AAA title realeased simultaneously for Linux and windows and sold lets say 500,000 copies, then 25,000 are sold to Linux users. So lets say 50$ per box, we have 1,250,000$. Do you find this number insignificant? Not at all if we consider that to port the game needs much much less money than this. And again, the cost for advertising an AAA title for Linux is much smaller in compariosn with the windows equivalent. Actually, it doesn't need advertising at all. It's enough to just say we will port this AA game to Linux and the Linux magazines, forums and sites will be on fire for free.
Also, don't forget that there is a significant part of window's users (maybe the majority) that do not care about computers and use windows because they just found PCs with them inside and the only they do with their computers is some casual jobs. Also, another part are the ones that need some proffesional application for their job etc. All these reduce the windows population who like to play games from 90% to the half. On the other hand the Linux users who choose Linux as their desktops are people who know few things about computers. But to know few things you have to love computer even a bit and for people like them, gaming is easier. Because of that we see that games sell 5%+ in Linux while Linux has lesser market share.
Last edited by Apopas; 09-19-2009 at 09:00 PM.
Well you should not forget one thing: writeing cross plattform games gives usually much better code as you have to fix issues which one compiler silently ignores but others will fail. ID does not only create one game, they sell the engine to others, so the code should be in really good shape. Do you remember the iPhone ports of older ID games? ID could even reuse the optimized code from the community and earn money with those games again.
Last edited by Kano; 09-19-2009 at 09:34 PM.
You're right. And for new games like Arkham Asylum, the game would really be limited to Nvidia users only. I suspect Nvidia users make up a huge majority of Linux gamers though.
Originally Posted by Naib
But I'm using the open source radeon driver, so it works with games like Quake Live, but doesn't have a chance of even playing Rage at this point.
Once the mesa drivers catch up to Nvidia then that should increase the amount of users who can play new games.
I do believe that is the main reason John Carmack said what he said. It's still a big "if" for compelling 3D support capable of supporting Rage on Linux for the next 6 or so months. If Gallium arrives in time, they can revisit- but betting everything on NVidia's not a good idea for them and they can't sell the guys with the purse strings on the idea directly. It's going to be on TTimo's extra time that we get it- for now, at least.
Originally Posted by pvtcupcakes
Now...if Larrabee shows up strong and/or Gallium3D arrives fully in time... That's a different kettle of fish, I'm suspecting.
I hope Gallium3D to be as good as people want to believe, finally.
Originally Posted by Svartalf
As best as I can tell, it's being designed right and the framework's overall sound- it's just that something this complex (and it is...) takes a bit of time to fully implement.
Originally Posted by Apopas
*SIGH* *Bonks head against keyboard*
Originally Posted by whizse
Quake live... Browser version of Quake 3?
Quake 3... GPL?
Quake live... not GPL but why don't make it GPL?
Quake live... do not pay for artwork?
Quake 3... pay for artwork but why do that when you can play Quake Live for free?
Get the point? Why not make Quake Live also GPL if they do not earn money? Why not release artwork under CC license?
AFAIK iD has never released any artwork for their games, only code.
As for Quake Live going GPL I guess it's just not worth the effort, releasing the source isn't as easy as packing up a tgz archive and dumping it on a public FTP.
The "free to play" point is a bit dubious too, Quake Live is showing ads as you play doesn't it? (I have almost zero interest in QL myself) So it probably wouldn't be in their best interest if you could basically fork the game and make a version without ads?