
Originally Posted by
greg
That's exactly my point and that's why the missing gradient acceleration might be a problem. With the NVidia example, if you have some gradient rendering in your pipe, everything will slow down because pixmaps constantly are copied between host system and GPU. It's not the software rendering itself causing most of the slowdown.
Huh? The OSS Radeon drivers have pretty full-featured XRender acceleration, so ideally your whole processing pipe is accelerated. Same for NVidia, with few exceptions as well. fglrx is completely missing any sensible XRender acceleration as far as I know.