Epic Games Changes Story, Unsure About UT3 Linux Future
Phoronix: Epic Games Changes Story, Unsure About UT3 Linux Future
Next month will mark the two-year anniversary of the Unreal Tournament 3 release, but to this day the UT3 Linux client still has not been released. Up to this point we have been told by Ryan Gordon (the one porting over the game and engine to Linux) that it is still being worked on and Epic Games has similarly told us -- just two months ago -- that it is slowly being worked on...
"Whatever the case may be, it looks like Epic Games is not expecting Unreal Tournament 3 on Linux to ever see the light of day, at least not in this decade."
"Not in this decade" may mean less than a three month further delay. Yes, it does sound much more dramatic with decades.
Well, don't be surprised. A business has priorities dictated to it by the need to maximize profit. Epic will not make the linux port a priority - that's up to the gamers to do.
Please stop spamming my newsreader with UT3 news (I know, that "news" is not the right word for that shit). If UT3 for Linux ever comes out (in this decade or in the next), you can give it a small sidenote with one or two words.
Is anyone interested in an old game like this???
Do you want more news about Heroes of Newerth?
To be honest I had given up on this game ever having a Linux client about 3 or 4 months after it was released. I'm just glad I wasn't one of the people that bought it on the good faith that a client was going to be released like it was promised. This is vaporware in my book, same as Duke Nukem Forever.
Oh well Nexuix is taking up the slack and getting better and better.
You can get the latest Deb for Ubuntu here.
The motion blur is a cool addition!
Since we know that Epic contracted the port to Ryan Gordon, we can stop assigning blame to Epic. Epic did the right thing by starting a Linux port when they didn't have to. It's not their fault that Ryan isn't competent enough to finish the port quickly. Contracts usually stipulate time-based releases, and if Ryan is past the deadline or is simply unable to do it, what's the incentive in continuing work?
Son you have no idea what you're talking about.
Originally Posted by crumja
Careful there... I'm strongly suspecting that it's not Ryan that's the problem here. If you've been paying attention from the beginning of this debacle, there was an issue with the game release for Linux and MacOS that was middleware licensing related. While Epic initially did indicate there was a legit reason for a delay, they would be able to get something out shortly. Shortly thereafter, though, Epic chose to be silent to the point of closing threads that asked for more info instead of silence. If it were Ryan's fault, they wouldn't be doing that- and they'd have thrown him under the bus a lot sooner. Keep that in mind. Also keep in mind that roughly 4/5ths of those native ports we currently have in hand are due to this man's efforts.
Originally Posted by crumja
While I wouldn't put it totally out of question, it's very, very hard for me to even remotely believe Ryan's the problem here at this point.
Tags for this Thread