Oh, and I suppose you do, seeing that your post has nothing of substance to add.
To repeat: The cause behind the delay is all just speculation. As an experienced software developer, I've long surmised that Ryan ran into difficulty porting a large project. Something of this scale is usually done by a large group, and even then can take years.
I just don't like to see people unfairly blaming Epic. What would you have them do? They most likely don't have in-house expertise with Linux games. Software houses that make baby steps towards Linux support encounter fierce backlash from the community for not being perfect. It's not a surprise that so few of them choose to make that first step.


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