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Thread: Unigine Heaven On Linux In A Month Or Two

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  1. #1
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    Default Unigine Heaven On Linux In A Month Or Two

    Phoronix: Unigine Heaven On Linux In A Month Or Two

    Earlier today Unigine Corp shipped their Heaven tech demo with their latest game engine code that contains many new features since their Tropics demo last year, including a DirectX 11.0 renderer for Microsoft Windows 7 users. Right now Unigine Heaven is just available to Windows users, but as we mentioned earlier today, a Linux build will be coming. Unigine Corp's CEO, Denis Shergin, told Phoronix this afternoon that Heaven for Linux should be available in one to two months...

    http://www.phoronix.com/vr.php?view=NzYzMQ

  2. #2
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    sexy.


    Anyone notice the path being a tad too rocky?

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    Quote Originally Posted by L33F3R View Post
    Anyone notice the path being a tad too rocky?
    Let them have a little fun with testellation ;-).

    I'm sure it doesn't look this good with OpenGL, does it?

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    Quote Originally Posted by MartjeB View Post
    Let them have a little fun with testellation ;-).

    I'm sure it doesn't look this good with OpenGL, does it?
    When the OpenGL bugs are fixed, Unigine is confident it will look about the same.

    Tesselation is a DX11 class hardware feature only, so Radeon 58xx hardware is required. Non DX11 class hardware will look like the untesselated versions shown in one of the videos. It still looks good, but DX11 hardware makes it look great!

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    Quote Originally Posted by mtippett View Post
    When the OpenGL bugs are fixed, Unigine is confident it will look about the same.

    Tesselation is a DX11 class hardware feature only, so Radeon 58xx hardware is required. Non DX11 class hardware will look like the untesselated versions shown in one of the videos. It still looks good, but DX11 hardware makes it look great!
    well i think this is virtual??? never happened?? lol??? jajaja is even dx9!!!!

    http://www.geeks3d.com/20090227/amd-...sselation-sdk/

    this one never existed too

    http://developer.amd.com/gpu/radeon/...s/default.aspx

    beside im quite sure my 2x4850x2 are hell powerfull enough for any tessalation , so this is an in company screw 4800 ppl and force them to buy 5800 series or actually exist any techical difference that make 1 tessalation incompatible with the other?? even if it exist, wth?? opengl have extension you know, so you can have tesslation and legacy tessalation in that case too.

    in fact i remember to see a tessalation extension in fglrx opengl, have to check it out

    even if this tessalation give less details (i dont think thats true based on several demos outhere but well i can be wrong), for ppl like me , that spend several houndred $$$ we want to see tessalation lol, even if got a bit less detail, on the windows side well i dont care

  6. #6
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    Quote Originally Posted by jrch2k8 View Post
    well i think this is virtual??? never happened?? lol??? jajaja is even dx9!!!!

    http://www.geeks3d.com/20090227/amd-...sselation-sdk/

    this one never existed too

    http://developer.amd.com/gpu/radeon/...s/default.aspx

    beside im quite sure my 2x4850x2 are hell powerfull enough for any tessalation , so this is an in company screw 4800 ppl and force them to buy 5800 series or actually exist any techical difference that make 1 tessalation incompatible with the other?? even if it exist, wth?? opengl have extension you know, so you can have tesslation and legacy tessalation in that case too.

    in fact i remember to see a tessalation extension in fglrx opengl, have to check it out

    even if this tessalation give less details (i dont think thats true based on several demos outhere but well i can be wrong), for ppl like me , that spend several houndred $$$ we want to see tessalation lol, even if got a bit less detail, on the windows side well i dont care
    The older gpu tesselation support isn't nearly as powerful or flexible, it's essentially what ATI developed for the XBox360 GPU. It was never used on PCs because NVidia didn't have anything comparable and developers apparently decided it wasn't worth using if only half their customers would benefit.

  7. #7
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    yep! That's sexy could they release their code for this? Would be awesome to grab that! Now, more important thing what about the OpenGL version? I would be glad to see that demo running on my linux box...

  8. #8

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    Damn that's nice.

    Kudos to the devs for not just giving us a demo that is technically impressive, but also artistically, too.

    I'd have to agree on the road being a bit too bumpy. There's also a bit too much depth of field in a few places and the swing on the bridges is floaty. Other than those minor crits though, this is a work of art. The light casting shadows on the grass, the dented dome metal roof, the smoke wafting lazily from the chimneys.

    Just excellent.

    Stick a deathmatch mode on that and I'd buy it in a heartbeat.

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    Quote Originally Posted by Mr_Alien_Overlord View Post
    Stick a deathmatch mode on that and I'd buy it in a heartbeat.
    omg thats all we need, another deathmatch game....

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    Quote Originally Posted by L33F3R View Post
    omg thats all we need, another deathmatch game....
    Sometimes I wonder if that's the only game type some gamers know about anymore. What about puzzle, platformer, strategy, roleplaying, arcade, racing, sports, or hell something new and innovative or a combination of the above. ^^

    Any way, looks pretty Unigine, some nice 3D artists you have there.

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