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Thread: wine 'direct rendering' difficulties

  1. #1
    Join Date
    Oct 2007
    Posts
    94

    Default wine 'direct rendering' difficulties

    im trying to run games using wined3d and i keep getting this:

    fixme:d3d_shader:vertexshader_set_function Which this OpenGL implementation does not support. Try using GLSL

    and eveything is distorted or upside down, and very, very slow ...

    everything else seems to be running fine though; 32 bits or 64 bits .... do you think this is something that is not or badly implemented in the latest ati open source driver ? or mesa ? or wine ?...

  2. #2
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    Quote Originally Posted by pedepy View Post
    im trying to run games using wined3d and i keep getting this:

    fixme:d3d_shader:vertexshader_set_function Which this OpenGL implementation does not support. Try using GLSL

    and eveything is distorted or upside down, and very, very slow ...

    everything else seems to be running fine though; 32 bits or 64 bits .... do you think this is something that is not or badly implemented in the latest ati open source driver ? or mesa ? or wine ?...
    the opensource Radeon driver do only have OpenGL1,5

    GSGL is the shader language for openGL2.0.. you need to install the FGLRX or wait for the Galium3D-Radeondriver..

  3. #3

    Default

    Quote Originally Posted by pedepy View Post
    im trying to run games using wined3d and i keep getting this:

    fixme:d3d_shader:vertexshader_set_function Which this OpenGL implementation does not support. Try using GLSL

    and eveything is distorted or upside down, and very, very slow ...

    everything else seems to be running fine though; 32 bits or 64 bits .... do you think this is something that is not or badly implemented in the latest ati open source driver ? or mesa ? or wine ?...
    Try running winecfg and changing Direct3D wine options, inside Graphics tab.

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