im trying to run games using wined3d and i keep getting this:
fixme:d3d_shader:vertexshader_set_function Which this OpenGL implementation does not support. Try using GLSL
and eveything is distorted or upside down, and very, very slow ...
everything else seems to be running fine though; 32 bits or 64 bits .... do you think this is something that is not or badly implemented in the latest ati open source driver ? or mesa ? or wine ?...