I'd like to see some audio/video latency benchmarks. I think this is where the most room for improvement exists on the linux desktop.
One way to do audio latency testing is with a cable hooked from output to input. Play a sound, and record the delay. Of course, settings must be carefully set to prevent feedback.
We can also test input lag. I noticed a while back a significant input lag with fglrx, which is not a fault of the usb stack, but the video driver. Nvidia blob never had this problem.
One approach would be a device driver that mimics a keyboard and mouse and a special opengl app, say concentric rings of varying color? The device driver would move the input at a certain amount per second, The output could be sampled every frame and cursor position is checked with some image processing. Is this possible?
Also, interactivity tests similar to what Con Kolivas created.
Good benchmarks will move the important technologies forward.


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