Really?
That means independent amount of 32GB textures. That means that every pixel can be different. Arma2's engine only loads a standard set of textures and not one mega texture. That is just a culling technique so it's not streaming but loading. It's a huge difference. And we haven't even talked about the geometry...idtech5 streams from the HDD??? wow!...
Wow! a 1000000000000000000000000000GB?! OMgz0rs!1111 one one eleven. Now how much does it realy culls?you are soooooo POOR! because ARMA2 streams 10000000xxxxxxxxxxxxGB of viedeo textur from the HDD
No, Arma is culling, not streaming. Once again, you don't know anything about 3D graphics.the arma2 engine streams this since 1998!
Not very recently, but I did even build the drivers once from git when there were some news about power management. And even that power management wasn't as good as fglrx's. Since I'm no expert the easiest way for me to see how well the power management is working is to check the fan speed (ACPI), with fglrx (and powerstate 1) it is normally 55%, free drivers get to 70% with all powersaving options on.
And I understand that at the moment it's either KMS with no power management or newest drivers with moderate power management but no KMS. I understand that kernel 2.32 has debugfs to see the temperatures better but it doesn't translate yet to a functional power management.
Somebody please correct me if I'm wrong.
And yes, X1600 is R500.