R600 Open-Source Driver WIth GLSL, OpenGL 2.0
Phoronix: R600 Open-Source Driver WIth GLSL, OpenGL 2.0
If Catalyst 9.12 for Linux and its changes didn't deliver on what you wanted for your Christmas wishes, perhaps this change to their open-source driver does deliver on one of your hopes. The ATI R600/700 open-source 3D stack should now be OpenGL 2.0 compatible (compared to OpenGL 1.5 previously) and the GLSL (GL Shading Language) support should be "mostly" completed. AMD's Richard Li recently introduced a commit that enables GL2 and there has been other AMD/ATI 3D work going on too...
Shouldn't Gallium Core Drive for R600-R800 be changed from TODO to WIP? That is what VMware is working on, right?
And perhaps HDMI Audio for R600/R700 from WIP to Mostly or Done?
AFAIK the VMWare folks are primarily working on (a) the Gallium3D driver for their emulated SVGA hardware, and (b) the non-driver portions of the Gallium3D framework (ie Mesa, Xorg, GL, VG, CL etc... state trackers along with refining the internal APIs).
Originally Posted by Louise
Corbin (MostAwesomeDude) mentioned that he was starting on a Gallium3D driver for 6xx-8xx but that's all I have heard. Richard is looking forward to working on Gallium3D as well; best guess is that will happen after (a) some testing / fixing on 6xx-7xx GLSL, and (b) getting inital 3D engine support working on Evergreen.
I suspect it's still treated as "WIP" because the first patches are just working their way into the kernel tree now and haven't had much general testing there. It probably is coming up on time to switch to "Mostly" though...
Originally Posted by Louise
Huh ? Where are you getting that ?
Originally Posted by Dragonix
GLSL was enabled in the Gallium3D driver for 3xx-5xx *before* it was enabled in the classic mesa driver for 6xx-7xx. Neither one is ready for general use yet, both are being tested and fixed. Richard enabled GLSL so that application testing could *start* (including making sure that enabling GLSL didn't cause previously working games to break), not because the work was *finished*.
Last edited by bridgman; 12-19-2009 at 01:21 PM.
And where's the work on GLSL and OpenGL 2.0 on Mesa for R300-R500 cards? Is it something about the same level or more/less advanced?
bridgman already answered your question, Xeros. GLSL support for r300-500 cards is in about the same state, or slightly further progressed.
to me it simply seems as though the honeymoon period with the open source drivers is gradually coming to an end, as more and more people forget about the caveats of fglrx and keep running into the limitations of the radeon drivers.
i have had my laptop for about 2 years now, and it's still quite capable in my opinion, and i don't think my budget will allow me to get a new one and get my money's worth for perhaps another 2 years. i think my r500 card is more than enough for most of my needs at the moment, however i feel cheated to not be able to use it to it's total potential.
i don't think anyone is really impressed anymore by the open source driver's hability to run compiz or do accelerated video .. being able to use our hardware up to it's specificated capacities really isn't too much to ask for.
so anyway, keep up the good work, but never forget that actual people paid actual money for your hardware.
Don't know how far it is. But before this becomes yet another thread full of complaints from owners of pre-R600 cards. I suggest you all take a look at the git logs, there are far more commits for r300/r300g and more people working on r300/r300g than there are on r600.
Originally Posted by xeros
Unfortunately, is *does* break some games. Quake Live for example runs dead slow with GLSL enabled, I assume it's using the software renderer. From what I have experienced in the past regarding Mesa-git updates, this will be fixed sooner than I could imagine.
Originally Posted by bridgman
Thanks for replies. I've read about R300 work with Gallium3D but I wanted to know what of that has been already backported(?) to Mesa as it it's going to distributions sooner than Gallium3D.