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Thread: R600 Open-Source Driver WIth GLSL, OpenGL 2.0

  1. #161
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    GLSL on 6xx/7xx is at the point where it passes most of the unit tests and has started app testing & bug fixing.

    I wouldn't call it ready for general use yet.
    Last edited by bridgman; 12-28-2009 at 03:49 PM.

  2. #162
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    Quote Originally Posted by not.sure View Post
    I would, but I don't have the hardware. I'm thinking of dumping my (nvidia) notebook in favour of one with ATI card. And it's very difficult to find any useful info about how much trouble I'd run into in between all the flame wars going on here.
    hey in 'my point of view'

    OpenGL2 means something like DirectX8/9b...

    i think farcry1 is a dirctX9c game.....

    then you need OpenGL2.1+'VTF'+'3-4 wine-openGL3.2 extensions'

    ins short words... no!

    there are still 1 wine bug in wine or catalyst 9.12 and 9.12 have openGL3.2 with Wine extansions and 3.2 means also full Vertex Textur fetch VTF support.
    mesa7.8/radeon do not have VTF and only 1 wine extension (of 4) and no ogl2.1 and no ogl3.2 at all

    they also can fix wine and chance the nvidia stylisch dx9VTF(mean dx10/ogl3) in an pure ATI directx9c-shader3-ugly one.

    but you still need OGL2.1+(WineOGL3.2 extensions for best performance).

    i think the Opensource driver can handle this in mybe 6 monds!

  3. #163
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    Far Cry 1 has got OpenGL and D3D engine.

    r_Driver = "OpenGL"

    You have to force in the config file to use it. Better use google befor you post something wrong

  4. #164
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    Quote Originally Posted by monraaf View Post
    There's a status page of several programs here:

    http://wiki.x.org/wiki/RadeonProgram

    It doesn't list Far Cry, but as you can see most wine games are listed as garbage unfortunately.
    Mhm ok thanks. Is there a similar list for fglrx?

  5. #165
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    Quote Originally Posted by Kano View Post
    Far Cry 1 has got OpenGL and D3D engine.

    r_Driver = "OpenGL"
    That's correct. And last time I checked, with the nvidia blob both work without issues.

  6. #166
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    Quote Originally Posted by not.sure View Post
    Mhm ok thanks. Is there a similar list for fglrx?
    AFAIK no. There's the wine appdb, but it doesn't contain a field for the videocard/driver used. Sometimes you can find information in the comments.

  7. #167
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    Quote Originally Posted by Qaridarium View Post
    hey in 'my point of view'

    OpenGL2 means something like DirectX8/9b...

    i think farcry1 is a dirctX9c game.....

    then you need OpenGL2.1+'VTF'+'3-4 wine-openGL3.2 extensions'

    ins short words... no!
    Far Cay doesn't need VTF, as it runs fine on Ati X1xx0 cards. Besides, any new laptop with Ati graphics supports DX10+ (incl. VTF).

  8. #168
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    Quote Originally Posted by Kano View Post
    Far Cry 1 has got OpenGL and D3D engine.

    r_Driver = "OpenGL"

    You have to force in the config file to use it. Better use google befor you post something wrong
    realy Opengl in wine is not so shiny as in theorie.....
    there are Windows-Only-OpenGL-Extansions!
    exampel: WOW in openGL modus you can't see the mini-map---

    only DirectX modus brings the full game to work!...

    I'm so sorry to you kano but windows games use windows-only-extansions in the OpenGL modus... useless for wine!

  9. #169
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    Quote Originally Posted by BlackStar View Post
    Far Cay doesn't need VTF, as it runs fine on Ati X1xx0 cards. Besides, any new laptop with Ati graphics supports DX10+ (incl. VTF).
    you don't unterstand.......
    on windows thats work on an X1xxx..YES but....
    only shader3 not VTF.

    but! WINE shows to the programm a nvidia card if wine defect MESA as a renderer....
    nvidia means.. if the Programm contain VTF for nvidia card wine transplate VTF code to openGL.......

    "Besides, any new laptop with Ati graphics supports DX10+ (incl. VTF)."

    Yes i know!

    But...... the OpenSource driver do not support VTF,,,, only openGL2 for amd VTF is openGL3 !

  10. #170
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    Quote Originally Posted by bridgman View Post
    Possible. Might be true for workstation cards as well. Do you have any examples where the same app is currently supported on both APIs on the same OS (to eliminate differences between OSes and graphics frameworks) ?

    no i do not have a exampel...


    Quote Originally Posted by bridgman View Post
    OK, I'll bite. Which extensions do you think are missing from gaming opengl drivers that cause the Blender devs to only use the most basic features ? Isn't it more likely that the use of a minimal OpenGL set is targeted at open source drivers rather than gaming vs workstation drivers ?
    so far i know blender is target to software-renderer-openGL
    you can use blender with a 'vesa' card



    Quote Originally Posted by bridgman View Post
    Your reasoning is excellent as always, but you base your conclusions on "facts" which don't seem to have any grounding in reality, or which are based on over-generalization of a single outlier case. It might be worth a bit of time to validate your underlying "facts" first.
    give me 20 000 and i make a studie abaut Cad software on gaming cards on openGL vs DirectX...

    i do not have prove only a bad feeling abaut openGL is dieing.

    only 1 important company plan a big openGL3 game Blizzard next-gen-WOW..

    but direct10 is 4 years old and hase in feeling tausend of games and DX11 is a half year old and have 5+games...

    right now there is no openGL3 game.........

    in the CAD market it shows me the same,..

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