Quote Originally Posted by BlackStar View Post
Well, it is, if we want to be honest with ourselves. OpenGL 3.2 manages to close the gap somewhat, but it's still far behind D3D10 as far as API design, ease of use and stability is concerned. (Yes, it offers more functionality in general, but (a) it's still missing binary shaders and (b) 50% of the market is using Intel IGPs, which are synonymous with "bad OpenGL support" and (c) our OSS drivers don't even support GL2.1, much less 3.2).
Yes, but in order to get the "awesome" D3D10, you must pay Micro$oft a large amount of $$$ U$D, only to be vendor-locked-in and restricted with at bunch of DRM.