
Originally Posted by
Obscene_CNN
I didn't check with that one. I will try it.
I did have someone test it with ut2004 with great results
That someone would be me 
x11perf gives me some improvemenet
before
Code:
4800000 reps @ 0.0012 msec (855000.0/sec): Char in 80-char aa line (Charter 10)
4800000 reps @ 0.0012 msec (848000.0/sec): Char in 80-char aa line (Charter 10)
after
Code:
4800000 reps @ 0.0011 msec (883000.0/sec): Char in 80-char aa line (Charter 10)
4800000 reps @ 0.0012 msec (866000.0/sec): Char in 80-char aa line (Charter 10)
4800000 reps @ 0.0011 msec (942000.0/sec): Char in 80-char aa line (Charter 10)
4800000 reps @ 0.0011 msec (906000.0/sec): Char in 80-char aa line (Charter 10)
4800000 reps @ 0.0012 msec (844000.0/sec): Char in 80-char aa line (Charter 10)
glxgears is the same fps, but a lot smoother, w/o these 21 patches the gears would pause for a split ms.
The most noticeable difference (for me) is in ut2004, where unplayble maps (13~17, it's now like 19~22) are unbearable
And where playable maps have better fps and most important (like glxgears) not more pauses/shutter. I guess these patches improved the minimum frame rate and eliminated pauses.
My system is an amd x2 3800 with 3850 AGP (8x) with resolution of 1600x1050.
BTW, patches applied cleanly on 2.6.32 radeon-testing and played ut2004 about an hour, haven't had crashes nor redering bugs (AFAICS). And suspended to RAM and resumed correctly this morning.