
Originally Posted by
Svartalf
What is interesting is the figures they quote in that article are somewhat at odds from what I was told from former Loki employees, including the former Lead Programmer for LGP.
According to what I was told by those sources, the channel sold approximately 400 or so at full retail price. The remainder were discounted or sold via liquidators, causing Loki to lose quite a bit more than the quarter mil stated in that article. It cost them nearly that much in tins, disks, etc. They also ended up owing iD the same figure in royalties for the publication rights to the Linux version. If you want to know the precise reason iD doesn't do offical Linux versions of their titles right at the moment, you can look at that debacle.
What most people haven't usually stated about it is that if people had've waited a couple of weeks for the official Linux version instead of buying the Windows SKU and "patching" it to work with Linux with the downloadable, conveniently provided by iD, then they would have at least sold break-even amounts of the title and while it would have left iD less than happy, they would have moved forward with more, knowing the story was still somewhat embryonic. But the community didn't do that- they wanted their damn game THEN, not realizing they were cutting their own throats.