yes it make sense but now is not all the efficient it should be cuz well even if that fix the hardware ooops with the link between GPUs the developer have to be extremely careful controling the code to avoid intergpu processing with really massive loops operations or it will suffer an slowdown or crash (and that explains why cuda apps mostly arent multigpu aware or are only for really expensive software). i think a more CPU aproach should be more efficient here for both opengl and opencl aka each gpu been electronicaly aware of the other and the ability to map memory for common use


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