
Originally Posted by
gbeauche
Is Flash acceleration on Windows also really reading the pixels back? In my experience, this is slow on Linux on both AMD and NVIDIA, and even more painful on GMA500. How could this be way faster on Windows if the underlying driver code is common? It seems latest Flash and GMA500 drivers work well together, and considering that reading pixels back on this platform is unpractical, I strongly believe that even the Windows Flash is using overlays and not the pixels readback solution. Or are they using a Direct3D renderer?