
Originally Posted by
agd5f
LIBGL_ALWAYS_INDIRECT forces all rendering to be indirect which is why you are seeing "direct rendering: No". Unset that env var, and you should get direct rendering. Note that you can still get hw acceleration with indirect rendering; indirect just means the 3d commands are sent to the xserver via GLX and then from the xserver to the 3D driver rather than send to directly to the 3D driver.