Page 1 of 2 12 LastLast
Results 1 to 10 of 18

Thread: Which is the most advanced GPLd OpenGL FPS?

  1. #1
    Join Date
    Aug 2007
    Location
    Europe
    Posts
    401

    Default Which is the most advanced GPLd OpenGL FPS?

    Which is the most advanced GPLd OpenGL FPS 3D engine today, even if in Beta version?

    By "most advanced" I mean support the most and latest and greatest OpenGL graphics features.

    By GPL I mean GNU Public Licence (v2, v3 etc), and not free as in gratis but closed source.

    By FPS I mean First Person Shooter, as in Quake, Quake 2, ioquake, Nexuiz, Sauerbraten, Urban Terror, etc.

    For this particular question I am not interested in physics or AI. Those aspects could have been a separate questions.




    .

  2. #2
    Join Date
    Apr 2007
    Posts
    372

    Default

    i would say check out Xreal source code.

  3. #3
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,111

    Default

    Xreal, I'd say.

    edit: Heh ^

  4. #4
    Join Date
    May 2008
    Location
    Germany/NRW
    Posts
    510

    Default

    Either Xreal or Nexuiz I guess...
    Xreal supposedly is more advanced, but from what I've seen Nexuiz right now offers the better visual experience.

  5. #5
    Join Date
    Dec 2007
    Location
    Merida
    Posts
    1,100

    Default

    As far as FPS themselves, a say the current incarnation of Alien Arena is one of the more (if not the most) advanced out there. Nexuiz too.

  6. #6
    Join Date
    Aug 2007
    Location
    Europe
    Posts
    401

    Default

    Quote Originally Posted by Setlec View Post
    i would say check out Xreal source code.
    Coo, never heard of it before. Stunning!

    Here is what I did to run it.



    # Go to your home directory

    Code:
    cd
    # Get the source for XreaL

    Code:
    svn co https://xreal.svn.sourceforge.net/svnroot/xreal/trunk/xreal XreaL
    # If this doesn't work, make sure you have Subversion installed and try again.

    Code:
    aptitude install subversion
    # Go the XreaL directory
    Code:
    cd XreaL
    # Compile the game for your platform, eg x86_64

    Code:
    scons arch=linux-x86_64
    # If you get compile errors, make sure you have all necessary libraries installed and try again. For example, I had to install quite a few:

    Code:
    aptitude install scons libboost-all-dev libsdl1.2-dev libcurl4-openssl-dev libsndfile1-dev libopenal-dev libxml2-dev
    # Compile the map compiler, using "scons"

    Code:
    scons xmap=1
    # Go the ~/XreaL/base/maps folder.

    Code:
    cd base/maps
    # Compile e.g. the "default" map which has a screenshot

    Code:
    ./xmap2_compile -all test_box.map
    # Compile e.g. the kat_q4dm3 map

    Code:
    ./xmap2_compile -all kat_q4dm3.map
    # Compile e.g. the GWDM2 map.

    Code:
    ./xmap2_compile -all gwdm2.map
    # Run the game

    Code:
    ./xreal.x86_64

    Awesome looks!

  7. #7
    Join Date
    Nov 2009
    Posts
    18

    Default

    Warsow, perhaps?

    http://www.warsow.net/

    Sure, the media's restricted, but all the code is GPL'd. When it comes to software, generally that's what counts. Firefox's media is restricted too, you know - but I doubt anyone here would argue that Firefox isn't OSS.

  8. #8
    Join Date
    Apr 2007
    Posts
    372

    Default

    i only use this command
    Code:
    scons jobs=2 build=release

  9. #9
    Join Date
    Oct 2008
    Posts
    60

    Default

    Ogre is quite advanced toom it's a good, modern, C++ gaming engine.

  10. #10
    Join Date
    Nov 2009
    Posts
    91

    Default

    Quote Originally Posted by Elv13 View Post
    Ogre is quite advanced toom it's a good, modern, C++ gaming engine.
    No it's not, it's only a rendering engine.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •