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Thread: New 3D Game Engine Targets Linux Gamers

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    Default New 3D Game Engine Targets Linux Gamers

    Phoronix: New 3D Game Engine Targets Linux Gamers

    While there are many open-source games available (just see the recent discussion about the most advanced GPL-ed FPS), most of them are based upon the ioquake3 game engine that in turn is based upon id Software's open-source id Tech 3 engine. There's also games like Nexuiz that use the DarkPlaces engine and then also Warsow that uses QFusion...

    http://www.phoronix.com/vr.php?view=Nzk4Mg

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    The open-source 3d games I've seen have really advanced engines, and that's great, but the big difference between them and commercial games is just the art/content in them. It'd be cool if more talented artists used FOSS games as their portfolios rather than mods for commercial games.

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    Quote Originally Posted by grantek View Post
    The open-source 3d games I've seen have really advanced engines, and that's great, but the big difference between them and commercial games is just the art/content in them. It'd be cool if more talented artists used FOSS games as their portfolios rather than mods for commercial games.
    Unemployed artists fresh out of art school are two dozen in a dozen. There must be plenty of them willing to work for a game project under linux. Even for relative low wage. I think that for projects to be open source does not mean you cannot hire some talent to do the things that programmers are not good at. Maybe enough donatations or sponsors, or maybe in-game advertisement can be found to pay for cheap otherwise-unemployed artists?
    The artists gets to pay the rent, and food, and extends his/her portfolio.

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    Quote Originally Posted by perpetualrabbit View Post
    Unemployed artists fresh out of art school are two dozen in a dozen. There must be plenty of them willing to work for a game project under linux. Even for relative low wage. I think that for projects to be open source does not mean you cannot hire some talent to do the things that programmers are not good at. Maybe enough donatations or sponsors, or maybe in-game advertisement can be found to pay for cheap otherwise-unemployed artists?
    The artists gets to pay the rent, and food, and extends his/her portfolio.
    Loook at Jochum Skoglund, a very nice artist, mission designer etc, at http://www.zfight.com/ In his portfolio you see three very well made Q3 maps and a CS Bomb map. From that to do Battlefield, Ghost Recon, Terminator Salvation, Bionic Commando...

    But, the point is, he probably did the first maps, just for fun. Not for money. If you do it for fun, your work ethic's intensity and drive can create miracles, like here.

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    I do think artwork is the biggest issue to FLOSS games, but mainly because it's spread around everywhere, not that it doesn't exist.

    There are loads of artists willing to create for free but there is not central repository for this artwork. We need a Launchpad or Github for textures, models, sounds, and maps.

    Imagine a website where you can upload your artwork in standard open or common formats (so, for example, COLLADA, PNG/TGA, OGG) you could mark it with a license and you, or someone else, could create branches of that artwork, commit changes, view differences, tag with keywords - all the stuff we have with source code. That would be awesome.

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    Several open source 3D engine projects have a very large number of mods made. However, as projects tend to die off, the mods are still there.

    I think XreaL's approach to make it compatible with Doom3 .pk3 files and other formats is absolutely the right step! That way one can "upgrade" existing mods (like high resolution textures and speculars etc) more easily without having to redo everything; redoing the geometry of a large map is probably a lesser task than doing it all from scratch.

    The number of available maps/mods is absolutely essential to any open source 3D engine, as it is even more time consuming than writing the engine itself. It is not more difficult, but, please note, much more time consuming.

    This was noted by John Carmack some ten years ago who said that once the world got more detailed they had to hire more and more artists. And, as the worlds got larger, as from a 50 by 50 meter map to a 500 by 500 meter map, the additional artists were needed even more.

    The bottleneck today appears to be in the map making, not in the making of the engine; this does however recognize that the engine making is a more complex task not even remotely possible for most artists.

    So, my recommendation to Panos, if you want to make sure you engine is the future, make sure your engine can without too much hassle import one or a few of those maps/mod formats for which there are already a large number of projects available.

    And, if that would require modifying any map making tool, e.g. radiant, please do that too.

    Otherwise, your AnKi engine looks awasome!!!

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    I still believe games can only be done in a proprietary commercial environment. Too much money is needed to develop a modern game. Too much knowledge, graphics, story, music, physics, time. I just can't see a Final Fantasy-like game made in an open environment.
    I just hope wine gets to the point where x game just works out of the box. Developers will never abandon DirectX for gaming.

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    Quote Originally Posted by bulletxt View Post
    I still believe games can only be done in a proprietary commercial environment. Too much money is needed to develop a modern game. Too much knowledge, graphics, story, music, physics, time. I just can't see a Final Fantasy-like game made in an open environment.
    I just hope wine gets to the point where x game just works out of the box. Developers will never abandon DirectX for gaming.
    Games like Final Fantasy (http://www.youtube.com/watch?v=naUSBEVRLng) have a very short time at the market. It is a very big risk to finance a project of that scale. Many fail, deerly, to the financier's demise too at times. And, besides, if the story is developed in public, where will the "surprises" be?!

    However, Other, far less story-based games like Tetris and Quake, do have a market too. Did you know that the best selling games are not story driven? Or, they have a setting which doesn't need 20 minute explainings.

    Call of Duty, the Modern Warfare series are the best selling games ever. And, many open source project are decently close to them, in pace and style, even if it could be better.


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    Quote Originally Posted by sabriah View Post
    Games like Final Fantasy (http://www.youtube.com/watch?v=naUSBEVRLng) have a very short time at the market. It is a very big risk to finance a project of that scale. Many fail, deerly, to the financier's demise too at times. And, besides, if the story is developed in public, where will the "surprises" be?!

    However, Other, far less story-based games like Tetris and Quake, do have a market too. Did you know that the best selling games are not story driven? Or, they have a setting which doesn't need 20 minute explainings.

    Call of Duty, the Modern Warfare series are the best selling games ever. And, many open source project are decently close to them, in pace and style, even if it could be better.


    .
    What are you talking about? Do you know the sellings of all most famous RPG for computers and console? Final Fantasy, Oblivion, and all Bioware games including the new Dragon Age? And anyways you just said it, there can't be such games in OSS environment. Do you think sqauresoft is idiot in investing milions of dollars for their games?

    And as last, how can you even compare an OSS fps to call of duty.... come on, no bs here.

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    Quote Originally Posted by bulletxt View Post
    What are you talking about? Do you know the sellings of all most famous RPG for computers and console? Final Fantasy, Oblivion, and all Bioware games including the new Dragon Age? And anyways you just said it, there can't be such games in OSS environment.
    Look at http://www.vgchartz.com/ and you'll see that Myst and the Half-Life series are among the few for PC with anything story-like. If you think WoW is anything story-like you may include that series too. Very few of the top selling games are anything like Final Fantasy when it comes to story-telling.

    Do you think sqauresoft is idiot in investing milions of dollars for their games?
    No, but they have a very brief time-to-market window. OSS projects don't have that over them, but in order to be successful, they need to reuse other people's efforts; not reinventing the wheel.

    The AnKi engine probably will have a lot better acceptance if it could seamlessly import maps from other projects.

    And as last, how can you even compare an OSS fps to call of duty.... come on, no bs here.
    CoD has the tide and the diff on its side, but in terms of the MP mode, what else is there? What does it have, but a lot better graphics than e.g. Urban Terror? And, what else is the "easiest" to improve from an OSS perspective of view? Well I would claim graphics. Still, the gameplay is surprisingly similar.

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