Windows is not standarized at all. There are tons of different installers. Many don't even register themselves properly in the places designated for them. So Linux is fully on par in that regard.2) Standardized installation/removal system.
Oh, you mean this is any better? I agree that hard-locks suck but Windows is as prone to such hard-locks as is Linux. If you don't want such hard-locks in that quantity use Haiku-OS or any other BeOS derivate.3) Monolithic kernel making any graphics glitches fatal.
Never had much of troubles with that. Depends also a lot on the design of the game engine. Granted the various sound systems are not the best but that's not the main problem... it's the closed-source thinking of audio board manufacturers.4) Audio problems. Galore.
Lag? Where? Why should audio or the mouse lag? Never had any problems in games under Linux with lag in any way expect rendering speed under Wine but that's an emulator and does not count.5) Lag, with everything. Audio lag, mouse lag, you name it,
Under Windows this is not possible, but under Linux I don't see a problem. I do it often in fact, especially while deving. For example running the game while doing hacking and file manipulation at the same time to locate bugs. Nightmare under Windows, easy to do under Linux so I don't get this point. Besides disk IO stalling is in general a problem with the game design. Disk IO is always considered slow in game deving.6) Gaming while multitasking. You can't. Disk I/O kills everything else.
Sorry but that's major league bullshit there. Windows is in no way "much better" in these issues or does not have them. That's simply fanboy talk to claim so.Currently, Windows offers solutions to all these issues, while Linux still has a ways to go.
And before you claimed it "lags"? Wait to contradict yourself.1) Fast performance due to low overhead.
No objection there.2) Free, unless you buy support or pay for development,
EDIT: Removed the last part for fairness reasons :P