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Thread: Gallium3D's LLVMpipe Software Rasterizer Is Kicking

  1. #11
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    Quote Originally Posted by V!NCENT View Post
    25fps is still nothing. I can run UT2K4 in software (read: completely emulated DirectX 9.x graphics card in software!) at 60fps (it is not optimised for multi-core) on my AMD Phenom 9950 and 8GB RAM both at stock speed.

    Get back to work!
    As Zack Rusin mentioned, the current code is unoptimized. The point is that it works and that it is already faster than Mesa3d.

    Actually, I wonder what fps your Phenom would get using llvmpipe.

  2. #12
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    Quote Originally Posted by xeros View Post
    Wow! I haven't even thought that software rasterizer can get more than 10 FPS in ioquake3 engine on any currently available CPU on x86 arch.
    And, as FireBurn said, with this code PS3 could get decent software GL without getting into GPU acceleration.
    There's been a cell driver for a while on gallium (one of the first in fact) I'm not sure how active the development is now though

    I guess they're pretty similar, cell driver uses the spu's to do what LLVM is doing but LLVM could do that on the SPUs anyway

    Would be interesting to see which one is faster

    Does PTS work on non x86 platforms?

  3. #13
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    Quote Originally Posted by FireBurn View Post
    Does PTS work on non x86 platforms?
    It should as long as that arch has php5 . The question is more a case of if the individual tests it runs has support for those other architectures. Not all tests will compile on PPC for example, some will, but not all.

  4. #14
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    Does Michael have a PS3?

  5. #15
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    25 fps at 320x240 or at which res?

  6. #16
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    Quote Originally Posted by DavidNielsen View Post
    I am very impressed with Nouveau, so much so that earlier today I recorded a screencast showing how well it holds up to the Nouveau Evaluation for LTS using the xorg-edgers PPA to get 3d support, it runs compiz very neatly and accelerated on this ION powered dual core ATOM machine. Very stable.

    http://blip.tv/file/get/DavidNielsen...Preview103.ogg
    I think you mean this one:

    <video>http://a52.video2.blip.tv/7320003571048/DavidNielsen-CallOfNouveauTestingReply737.ogg?bri=1.3&brs=697</video>

  7. #17

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    Quote Originally Posted by FireBurn View Post
    Does Michael have a PS3?
    No, I do not have any consoles.

  8. #18

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    Quote Originally Posted by FireBurn View Post
    Does PTS work on non x86 platforms?
    Yep! Runs on SPARC and ARM. Should also work just fine on any other platform where PHP is supported and where the test is also supported.

  9. #19
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    Quote Originally Posted by Remco View Post
    I think you mean this one:

    <video>http://a52.video2.blip.tv/7320003571048/DavidNielsen-CallOfNouveauTestingReply737.ogg?bri=1.3&brs=697</video>
    Wow, did I write that? I need a nap.

  10. #20
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    // totally offtopic
    Quote Originally Posted by BlackStar View Post
    As Zack Rusin mentioned, the current code is unoptimized. The point is that it works and that it is already faster than Mesa3d.

    Actually, I wonder what fps your Phenom would get using llvmpipe.
    I would like to know that too.

    It compares to the Intel Q6600...

    I get single core 30fps raycasting, 15fps raytracing (shadow one bounce) and 3-5fps shadow (3 bounces) + global illumination + Reflection + volumetric lights + depth of field +... well everything lol @ 640x480 res. Benched with Realstorm Global Illumination bench 2006 on Windows XP.
    Link: http://www.realtimeraytrace.de/

    Conclusion: CPU's are getting powerful enough to render 3D scenes, yay!

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