Results 1 to 9 of 9

Thread: tiny and big, new indie game

  1. #1
    Join Date
    Jan 2009
    Posts
    141

    Default tiny and big, new indie game

    just wanted to tell people there's a new native indie game out for linux. it's pretty cool.

    just a beta right now. the beta's free, but i'm pretty sure the full game will cost. it's called "Tiny and Big".

    they have 32-bit and 64-bit builds. the 64-bit build is running perfect on my machine.

    check it out: tinyandbig

    p.s. i copied and pasted this from a thread i started at ubuntu forums.

  2. #2
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

    Default

    The demo is causing a GPU hang for me, oh well, it does look pretty fun in the video though!

  3. #3
    Join Date
    Mar 2010
    Posts
    21

    Default

    Quote Originally Posted by portets43 View Post
    they have 32-bit and 64-bit builds. the 64-bit build is running perfect on my machine.
    What distro are you running?

    I'm on Debian Lenny (5.0.4) 32-bit and it's giving me the following error:
    ./tinyandbig: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by ./tinyandbig)

    ldd finds it, it's just the wrong version. I saw someone else mention this in the comments on the site and I think they said they'll statically link it for the next build so that it's not a problem.

    It does look cool though.

  4. #4
    Join Date
    Jan 2009
    Posts
    141

    Default

    ubuntu 9.10.
    hopefully they release a newer build soon though. it's a fun game

  5. #5
    Join Date
    Mar 2010
    Posts
    21

    Default

    Quote Originally Posted by gongo View Post
    What distro are you running?

    I'm on Debian Lenny (5.0.4) 32-bit and it's giving me the following error:
    ./tinyandbig: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by ./tinyandbig)

    ldd finds it, it's just the wrong version. I saw someone else mention this in the comments on the site and I think they said they'll statically link it for the next build so that it's not a problem.

    It does look cool though.
    EDIT: Never mind, I just copied libstdc++.so.6.0.13 from Squeeze and now it works. (I know, I know, so much for sticking to clean package management...). The cutting mechanism is pretty cool and the physics are quite good too. Playing with the grappling hook is lots of fun. I think I'll be buying this one for sure!

  6. #6
    Join Date
    Jan 2009
    Posts
    141

    Default

    Quote Originally Posted by gongo View Post
    EDIT: Never mind, I just copied libstdc++.so.6.0.13 from Squeeze and now it works. (I know, I know, so much for sticking to clean package management...). The cutting mechanism is pretty cool and the physics are quite good too. Playing with the grappling hook is lots of fun. I think I'll be buying this one for sure!
    cool.
    and yeah, the tools are pretty fun, and i love it's comic book style with 3d words flying out of objects. the physics are great! but one time i cut down a pillar and it fell through the ground and disappeared. still, that's fine because the beta is currently at version 0.1.

    i'm pretty sure i'm buying it too.

  7. #7
    Join Date
    Jul 2009
    Posts
    416

    Default

    I tried to run it, but it needed some Cg library from Nvidia. I looked inside the Cg tarball and it wanted me to dump a bunch of crap in to /usr. If it would have been just one .so I would have done it, but I don't want to pollute my /usr

  8. #8
    Join Date
    Mar 2010
    Posts
    21

    Default

    Quote Originally Posted by pvtcupcakes View Post
    I tried to run it, but it needed some Cg library from Nvidia. I looked inside the Cg tarball and it wanted me to dump a bunch of crap in to /usr. If it would have been just one .so I would have done it, but I don't want to pollute my /usr
    There's an RPM download on NVIDIA's site too. I just alien'd it and installed using dpkg instead of worrying about the tarball.

  9. #9
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

    Default

    On Debian, and I suppose anything based on Debian, there's the nvidia-cg-toolkit package.

    It's just a script to download the necessary libraries, but it does integrate with the package system, so no messing up /usr.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •