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Thread: Heroes of Newearth

  1. #11
    Join Date
    Mar 2010
    Posts
    2

    Default

    Who started the game on the open source driver?
    What video card and driver,mesa?
    check glxinfo |grep -i opengl

    Me video ATI Radeon 4830. Arch Linux 64 (kernel 2.6.32) drivers xf86-video-ati-git 20100320-1

    glxinfo |grep -i opengl
    IRQ's not enabled, falling back to busy waits: 2 0
    OpenGL vendor string: Advanced Micro Devices, Inc.
    OpenGL renderer string: Mesa DRI R600 (RV770 944C) 20090101 TCL
    OpenGL version string: 2.0 Mesa 7.9-devel
    OpenGL shading language version string: 1.10
    OpenGL extensions:


    The game crashes with an error "./hon-x86_64
    warning: The VAD has been replaced by a hack pending a complete rewrite
    IRQ's not enabled, falling back to busy waits: 2 0
    IRQ's not enabled, falling back to busy waits: 2 0
    K2 - Fatal Error: EXT_framebuffer_object not available."

  2. #12
    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,136

    Default

    Quote Originally Posted by microhdd View Post
    Who started the game on the open source driver?
    What video card and driver,mesa?
    check glxinfo |grep -i opengl

    Me video ATI Radeon 4830. Arch Linux 64 (kernel 2.6.32) drivers xf86-video-ati-git 20100320-1

    glxinfo |grep -i opengl
    IRQ's not enabled, falling back to busy waits: 2 0
    OpenGL vendor string: Advanced Micro Devices, Inc.
    OpenGL renderer string: Mesa DRI R600 (RV770 944C) 20090101 TCL
    OpenGL version string: 2.0 Mesa 7.9-devel
    OpenGL shading language version string: 1.10
    OpenGL extensions:


    The game crashes with an error "./hon-x86_64
    warning: The VAD has been replaced by a hack pending a complete rewrite
    IRQ's not enabled, falling back to busy waits: 2 0
    IRQ's not enabled, falling back to busy waits: 2 0
    K2 - Fatal Error: EXT_framebuffer_object not available."
    This is because you're running without KMS. You probably want to use Linux 2.6.33, it should work then.

  3. #13
    Join Date
    Feb 2010
    Posts
    15

    Default

    Quote Originally Posted by microhdd View Post
    Who started the game on the open source driver?
    What video card and driver,mesa?
    check glxinfo |grep -i opengl
    I started and created a practice game. Everything was rendered perfect but ffs it froze up on me 4 seconds in.


    *@*-desktop:~/HoN$ glxinfo | grep -i opengl
    OpenGL vendor string: Advanced Micro Devices, Inc.
    OpenGL renderer string: Mesa DRI R600 (RV770 9442) 20090101 TCL DRI2
    OpenGL version string: 2.0 Mesa 7.9-devel
    OpenGL shading language version string: 1.10

    I'm running a radeon 4850 and as you can see ^^ mesa 7.9-devel. All from xorg-edgers under ubuntu lucid lynx. If I can get practice mode to work again I'll take some SS's. It's so frustratingly close too.

  4. #14
    Join Date
    Oct 2008
    Posts
    68

    Thumbs down No longer working

    As i've updated to 0.3 series, Heroes of Newerth no longer works. It hangs on menu after login. Anyone more experienced could file a bugs to proper projects (mesa and stuff)?

  5. #15
    Join Date
    Nov 2006
    Posts
    74

    Default

    Since like last week it crashes for me when the menu is about to load with a VP Compiler error. This with an r500 card which doesn't work in game but at least the menus used to work.

  6. #16
    Join Date
    Jan 2009
    Posts
    515

    Default

    It works for me with xorg-edgers and drm-next kernel (2.6.33) in lucid with a r700 card.

    But the buildings are very big? I remember others with the same issue. Anyone found a solution to the big buildings or do we have to wait for prober galium3d support?

  7. #17
    Join Date
    Oct 2008
    Posts
    68

    Exclamation

    Quote Originally Posted by tball View Post
    It works for me with xorg-edgers and drm-next kernel (2.6.33) in lucid with a r700 card.

    But the buildings are very big? I remember others with the same issue. Anyone found a solution to the big buildings or do we have to wait for prober galium3d support?
    Building wll be big at least until someone in mesa fixes it (it does not depend on gallium afaik).
    Can you tell me xorg-edgers packages versions? Namely radeon driver, mesa, libdrm...

  8. #18
    Join Date
    Jan 2009
    Posts
    515

    Default

    Quote Originally Posted by Schmaker View Post
    Building wll be big at least until someone in mesa fixes it (it does not depend on gallium afaik).
    Can you tell me xorg-edgers packages versions? Namely radeon driver, mesa, libdrm...
    I use thiese versions:
    Code:
    libdrm2                    2.4.20+git20100404
    libdrm-radeon1             2.4.20+git20100404
    libgl1-mesa-dri            7.9~git20100403
    libgl1-mesa-glx            7.9~git20100403
    libglu1-mesa               7.9~git20100403
    xserver-xorg               1.7.6+git20100402
    xserver-xorg-video-radeon  6.12.192+git20100401

  9. #19
    Join Date
    Oct 2008
    Posts
    68

    Thumbs up

    Okay, the xorg-edgers packages works with HoN.. The problem is there is no support for GLSL 1.20 i think - thats why HoN is displayed that bad. I hope someone has better informations and knows status of GLSL 1.20 support in mesa for R600

  10. #20
    Join Date
    Apr 2010
    Posts
    5

    Default

    It's pretty easy to fix the scaling issues with buildings in hon.
    There was once a patch which activated pbo-support and fixed the issue but only one part of that patch has made it into the mesa-tree.

    I looked up the patch and edited it to apply correctly on current git:

    http://pastebin.com/QeagHDye


    The discussion on the mailinglist can be found here:

    http://opensource-archive.org/showthread.php?p=182946

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