Page 4 of 6 FirstFirst ... 23456 LastLast
Results 31 to 40 of 52

Thread: Nexuiz Gets Forked, Turned Into Xonotic

  1. #31
    Join Date
    Sep 2008
    Location
    Netherlands
    Posts
    510

    Default

    The mechanism of forking and the GPL ensures tit for tat (you know, the idea behind capitalism). You can fork a project, but any improvements you make can be incorporated in the original code. So you get the benefits of forking (reviving projects), but not the drawbacks (leeching code). By assigning copyright, this mechanism is bypassed, and now they spent tat, but didn't get tit, so to speak. As I said, copyright assignment is something that happens in many many free software projects, and it's not morally intended to bypass the GPL, even though it does provide a loophole.

  2. #32
    Join Date
    Feb 2008
    Posts
    88

    Default

    Quote Originally Posted by Joe Sixpack View Post
    Usually that logic would apply, but I guess you overlooked the part of his name that says "Nexuiz Project Manager". I guess hearing things directly from the horses mouth is considered stupid nowadays.
    I stepped down as "Nexuiz Project Manager" perhaps over a year ago. I have no connection whatsoever to console Nexuiz and no official title for GPL Nexuiz/Xonotic.

  3. #33
    Join Date
    Dec 2007
    Posts
    671

    Default

    Nexuiz has all kinds of content, being graphics, code, music, levels, and much more made by communitiy contributions. I doubt they went and got permission of all of them. I think the software freedom center should know about this:

    http://www.softwarefreedom.org/

    They can't just close all that work and begin charging for it.

  4. #34
    Join Date
    Feb 2008
    Posts
    88

    Default

    Quote Originally Posted by xav1r View Post
    Nexuiz has all kinds of content, being graphics, code, music, levels, and much more made by communitiy contributions. I doubt they went and got permission of all of them. I think the software freedom center should know about this:

    http://www.softwarefreedom.org/
    They are not using any community content and I'm confident no community code without permission will be in the final product.


    Quote Originally Posted by xav1r View Post
    They can't just close all that work and begin charging for it.
    They cannot and they will not.

  5. #35
    Join Date
    Jan 2008
    Location
    Have a good day.
    Posts
    678

    Default

    Quote Originally Posted by xav1r View Post
    Nexuiz has all kinds of content, being graphics, code, music, levels, and much more made by communitiy contributions. I doubt they went and got permission of all of them. I think the software freedom center should know about this:
    And I think you guys should, in the name of decency, stop spouting unfounded bullshit everywhere. Here, in the part of the net where people actually have a minimum of reading and comprehension skills, dudes are running out of facepalms.

  6. #36
    Join Date
    Jul 2009
    Posts
    72

    Default contribute SOME?

    couldn't they just contribute whatever changes they make to the engine that don't touch the platform compatible code? I haven't read the SDK agreement on the XBox and ps3 but Nexuiz is portable for a reason. The portability should be a result of good software engineering. If they could contribute anything back, it wouldn't reveal anything about the SDK code right? Its the closed source on the SDK that prevents them from releasing the game under GPL right? But they can still contribute back to the project if they can make it run faster or something else beneficial to the engine itself.

  7. #37
    Join Date
    Oct 2007
    Location
    Toronto-ish
    Posts
    7,385

    Default

    I think LordHavoc already said that was happening...

  8. #38
    Join Date
    Dec 2007
    Posts
    671

    Default

    Ok, so as a summary, let me see if i got everything correct:

    -They are creating content for this new console game 100% brand new, by themselves. Theyre NOT using any of the content already in Nexuiz.

    -They are using their own engine, or they bought a license from id for their new engine. This part I dont understand how it's possible, since id does NOT offer commercial licenses from the Quake 1 engine. They would need to use the quake 2 engine and onwards.

    Is that correct?

  9. #39
    Join Date
    Apr 2008
    Posts
    325

    Default

    Quote Originally Posted by xav1r View Post
    Ok, so as a summary, let me see if i got everything correct:

    -They are creating content for this new console game 100% brand new, by themselves. Theyre NOT using any of the content already in Nexuiz.

    -They are using their own engine, or they bought a license from id for their new engine. This part I dont understand how it's possible, since id does NOT offer commercial licenses from the Quake 1 engine. They would need to use the quake 2 engine and onwards.
    From reading the (seemingly) more informed posts here, I think this is slightly incorrect...

    It looks like what they are doing is:

    - Creating all new content.

    - Creating all new "game rules".

    - Using the Darkplaces engine and contributing back their modifications.

    - Using the Nexuiz name which they bought from the legal owner.

    Nothing too horrific there, in my opinion.

    NOTE: I could have this completely wrong.

  10. #40
    Join Date
    Sep 2008
    Location
    Netherlands
    Posts
    510

    Default

    Quote Originally Posted by RobbieAB View Post
    From reading the (seemingly) more informed posts here, I think this is slightly incorrect...

    It looks like what they are doing is:

    - Creating all new content.

    - Creating all new "game rules".

    - Using the Darkplaces engine and contributing back their modifications.

    - Using the Nexuiz name which they bought from the legal owner.

    Nothing too horrific there, in my opinion.

    NOTE: I could have this completely wrong.
    It seems like they bought the Darkplaces engine, too, and they must have removed any code for which the copyright wasn't assigned to the founder. And they managed to get a license from Id. Otherwise I don't see how they can put a GPL engine (Darkplaces was released as GPL) derived from another GPL engine (Quake was released as GPL) on a console (which requires modifications to the engine to run, and those modifications can not be released as GPL).

    The way I see it, if they have done all the things necessary to be able to sell this game at all, then they don't even have to contribute any code back, legally.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •