Flash Player 10.1 RC Arrives But Still Not In Tune
Phoronix: Flash Player 10.1 RC Arrives But Still Not In Tune
Adobe released Flash Player 10.1 Beta 3 in late February, which brought support for the Broadcom Crystal HD decoding for Windows but not Linux, and just some other general fixes and minor improvements...
I don't get it! What Adobe's management is thinking? If they continue to move in the same direction Flash will become irrelevant sooner then I expected. Apple's iPad is forcing the web sites to switch to HTML5, MS is pushing Silverlight and even provides doc to Mono project. If I was Adobe shareholder I would be very worry.
Adobe's not learning anything... It will be just a matter of time that they have to make big changes (improvements) of it's applications or they'll get pushed off from the market.
Originally Posted by sal-e
I hope they die. Not much to add other than that. You suck adobe!
My high end laptop with 64bit linux plays anything you throw at it though, even 1080p flash... not thx due to flash with their resource eating crap-code.
Still lack of 64bit support. No matter on Windows and Linux.
Is there any plan to solve the problem of I/O performance in Gnash? If it is OK, I will use gnash instead of adobe flash.
Well there is the 10.0 release for 64 bit, for Linux the 10.1 update does not really interest that much, but at least it works since beta 3, the rc works too. Before the browsers crashed too often
It's very unfortunate. People were ready to help them, should have they asked and not polluted blogs with non sense. Besides, even wrt. the sub-optimal use of the video acceleration API they intended to make, this was rather trivial and requires at most two days with either API.
Originally Posted by phoronix
Though, VA-API would have been a better choice because there are means to read pixels back in RGBA mode for NVIDIA and through a simple workaround for AMD. I even foresee a means for the AMD case where we can retrieve RGB24 pixels, which apparently matches more the Flash canvas.
They know this solution (read pixels back) is inefficient, even on Windows. There are simple means (subpictures, overlays) to use the full power of the GPU, even on Windows. However, they apparently still don't see the benefit of it. Adobe engineers can't be that bad, so this obviously is a management issue. They just don't care of Linux. On the other hand, it looks normal to devote more time to Windows and MacOS X versions.
There must be also lower management issues. Their Flash player sucks for video in all platform, and I agree, the actual engineers can't be that bad. But even if you have great minds, this can go to waste in a corporate environment if you make them report to incapable people.
Originally Posted by gbeauche
Case in hand, a sensible low-level manager would have spent some resources, as you say, maybe a week work, not only to use or hack around the existing api's, but maybe just propose a wrapper to unify them (as opposed to bitching in a blog). I know part of this may be easier with Gallium, but they have a need today and they could have contributed to a solution. They have the (wo)man power. And it is in their best interest.
I think disregarding Linux is a HUGE mistake, not because of the desktop market, but because of the netbook/umpc/smart phone/tablet market, the appliance type market. Linux is huge there. And you want people to use your freakin' flash in all those. Oh well!
I kind of wish people would just support Gnash more. It's free software, works surprisingly well especially with animations and latest trunk supports VA-API. All it needs now is AVM2 support to make rest of the video sites work other than youtube and blip.
The lack of interest in free software flash/swf player is actually kind of surprising really.