I've come as far as this:
Code:
LD_PRELOAD="linux32/steamui.so" ./steam.sh
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
[ 0%] Checking for available update...
Need new HTTP connection for 63.228.223.104:80
Sending request for http://store.steampowered.com/public/client/steam_client_linux?date=706980
HTTP client connect completed
Success! http://store.steampowered.com/public/client/steam_client_linux?date=706980
Removing now closed connection for 63.228.223.104:80
Removing in-use connection for 63.228.223.104:80, 0 left open, 0 requests waiting, 0 requests still in-flight
[ 0%] Update Complete.
[----] Verifying installation...
unlinked 0 orphaned pipes
CellID: Fetching server list from CSDS. . .
Shutting down. . .
CellID: CSDS returned 166 servers.
CellID: Connecting to 208.111.140.4:27031. . .
CellID: Connect to 208.111.140.4:27031 took 276 MS
CellID: New Best!
CellID: Connecting to 203.66.135.26:27031. . .
CellID: exiting!
unlinked 2 orphaned pipes
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 786 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable sleeps
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
And then steam terminates because it's probably missing Info.plist file:
Code:
stat64("Info.plist", 0xbfa2a838) = -1 ENOENT (No such file or directory)
read(255, "exit $STATUS\n", 1805) = 13