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Thread: Valve Updates Its Unreleased Steam Linux Client

  1. #1
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    Default Valve Updates Its Unreleased Steam Linux Client

    Phoronix: Valve Updates Its Unreleased Steam Linux Client

    Two days ago we started our exclusive coverage of Valve's soon-to-be-released Mac OS X Steam client showing Linux support after saying two years ago Steam/Source is coming to Linux and then yesterday finding more Steam Linux references and even the unreleased Steam Linux client binary and libraries. This has stirred up attention elsewhere on the Internet and within our forums there are now many users dissecting and discussing this soon to be monumental event for the Linux gaming community...

    http://www.phoronix.com/vr.php?view=ODE3NA

  2. #2
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    Well you could say it generated quite some buzz in the web. Even the biggest german pc game magazine, GameStar, reported about it.

  3. #3
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    Well steamclient.so is from 21-04-2010 but i still did not see a gui running. For osx you find miles_osx.zip and webkit_osx.zip which are not there in the linux packages. That miles_osx.zip is also a bit special as it contains a win32 dll (!) named mssmixer.mix and maybe a wrapper libMilesMachOx86.dylib.

  4. #4
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    Well I do not believe they will make an announcement just yet. Apple enjoys getting a major game platform and wants the showlight, and Valve gets paid by Apple for being nice to them. I think we will have to wait until the Mac client is officially released to the public and then some more weeks before we will here anything official.

    That doesn't mean I'd like to be proven wrong and it's coming sooner :P

  5. #5
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    Quote Originally Posted by Kano View Post
    Well steamclient.so is from 21-04-2010 but i still did not see a gui running. For osx you find miles_osx.zip and webkit_osx.zip which are not there in the linux packages. That miles_osx.zip is also a bit special as it contains a win32 dll (!) named mssmixer.mix and maybe a wrapper libMilesMachOx86.dylib.
    Miles actually uses the same .dlls using VS on all systems, it has no runtime dependencies. Kinda crazy, I think...

  6. #6
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    Default No hurry

    I kind of hope they don't hurry too much, I just bought a radeon 5770 and there's no DRI support for those yet

    Then again: yay!

  7. #7
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    No worries, unless you use the closed NVIDIA drivers you can't play any of them reasonably well within the next two years.

  8. #8
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    That's simply not true.

  9. #9
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    The 3D part of the AMD Catalyst driver is working very well nowadays and is improving monthly. There won't be any problems with this one.

  10. #10
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    Quote Originally Posted by d2kx View Post
    The 3D part of the AMD Catalyst driver is working very well nowadays and is improving monthly. There won't be any problems with this one.
    Well, for Evergreen cards fglrx has regressed quite a bit lately. But other than that I agree that it should be possible (if the stars are aligned correctly )

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