Does it work if you use scons instead? (Follow the instructions in the README in llvmpipe dir)
hey. I want to test llvmpipe but I got some errors when trying to compile with --enable-gallium-llvm. Anybody can confirm that ?
Does it work if you use scons instead? (Follow the instructions in the README in llvmpipe dir)
I would be interested to know whether it can run GNOME Shell (which will not even run with the old MESA software rasteriser). The speed would also be interesting to see of course - as far as I can see, ninety percent of the time GNOME Shell is compositing 1:1 scaled face-on maps and rendering those 1:1 and face on - I can see at least some potential for optimising that in software rendering![]()
MESA-classic
+-|04:33 PM|$|-> LIBGL_ALWAYS_SOFTWARE=1 openarena +exec anholt 2>&1 | egrep -e '[0-9]+ frames'
840 frames 129.9 seconds 6.5 fps 102.0/154.7/409.0/36.5 ms
R600
+-|04:36 PM|$|-> openarena +exec anholt 2>&1 | egrep -e '[0-9]+ frames'
840 frames 14.2 seconds 59.2 fps 4.0/16.9/108.0/4.6 ms
MESA-llvmpipe
+-|04:36 PM|$|-> LIBGL_ALWAYS_SOFTWARE=1 openarena +exec anholt 2>&1 | egrep -e '[0-9]+ frames'
840 frames 45.1 seconds 18.6 fps 32.0/53.7/1479.0/21.4 ms
Pretty impressive on the llvmpipe side amost a 3rd as fast as r600 is at the moment. Built on gentoo from git with llvm 2.7
It would be interesting to see benchmarks Intel Graphics vs llvmpipe.![]()
That doesn't seem right unless LLVM 2.6 makes that much difference or if there is that much difference between my gentoo and your ubuntu/debian? I mean I on an Athlon II M300 @ 2Ghz which shouldn't be a match for an E8400 which has much more cache and higher clock.
Oh btw some quake based games (fakk2) are playable in wine here after making sure it uses 64bit mesa instead of the 32bit one that comes with the emul-libs
apparently playable to me means 8 fps outdoors and 15ish indoors lol
Ah IC ... I wonder what the benchmarks are on systems with 128bit fpus ...mine is only 64bit